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Author Topic: Trith's Works  (Read 99 times)

major6

Trith's Works
« on: July 11, 2008, 08:52:42 pm »
Leatherworking and Alchemy specialties with cooking and gems also

Can make any type of bag up to Lion
Lion bags 10,000 true
Crag cat bags 5,000 true
Cougar bags 1500 true

almost any leather armor

Can make anything in alchemy but not perfect yet so if you wish for heal potions brewed, there is a risk involved.

I can make parchment or sandpaper for those in need
I have many gems ready for dusting or cutting for those in need

Just contact me if you have any wishes

Trith
 

major6

Re: Trith's Works
« Reply #1 on: July 17, 2008, 09:45:57 pm »
Here is a listing of all my items (items in red need longer time due to random nature of making them, Items in Orange may take a while while items in green can be easily made)

Exceptional Belt of Cunning - 35000 //+2 to wisdom, +3 to Hide and Search skill, level req. 14
Exceptional Belt of Archers Edge - 7500 // lev. req 9; AC+1 (Deflection Modifier), Entropic Shield 2 uses/day

Silver Enchantments
Minor - 2500 --2 points of damage against undead and were-beasts
Lesser -7000 --1d4 points of damage as above
Intermediate -15000 --1d6 points of damage as above
Greater -30000 --1d8 points of damage as above

Leather Armors

Black Bear - 1500 --Concentration +3, level req. 1
Cougar - 2250 --Tumble +3, level req. 1
Wolf - 2500 --AC vs. Animals +2, Discipline +3, level req. 8
Jaguar - 3000 --Search +3, Spot +3, Tumble +3, Level req. 5
Worg - 3000 --AC vs. Goblinoids +2, Discipline +3, level req. 8
Brown Bear - 4000 --AC +1, Concentration +3, level req. 8
Leopard - 4000 --AC +1, +1 fortitude save, Tumble +3, level req. 10
Lion - 4000 --AC +1, +1 will save, Tumble +3, level req. 10
White Stag - 5000 --Immunity disease, +1 save vs. poison, low light (10m) white, level req. 8
Crag - 4500 --AC +1, +1 reflex save, tumble +3, level req. 10.
Panther - 4500 --AC +1, Hide +3, Move Silently +3, Search +3, level req. 10
Grizzly Bear - 8000 --AC +2, Concentration +3, level req. 11
Dire Wolf - 12500 //AC +1, 5/- Dmg resist slashing, +1 universal save, Discipline +1, level req. 15
Malar - 20000 //AC +2, Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3, level req. 15
Polar Bear - 27500 //AC +1, 20/- dmg resist cold, Concentration +3, level req. X
Dire Bear - 30000 //AC +2, Dmg reduction +1 soak 5, Concentration +3, level req. 18
Dire Tiger - 30000 //AC +2, 5/- Dmg resist slashing, +1 universal save, Discipline +1, level req. 18
Hill Hound - 45000 //AC +1, AC vs. slashing +2, Con +1, Discipline +3, level req. 15

(Please inquire for pricing on Studded and Hide armors)

Lesser Monk Armor - 7000 --AC +1, Discipline +2, level req. 7
Normal Monk Armor - 14000 --AC +2, Discipline +3, level req. 11
Greater Monk Armor - 32500 --AC +3, Discipline +4, level req. 17

Lesser Mage Robes - 7000 --AC +1, Lore +1, Spellcraft +2, level req. 8
Normal Mage Robes - 14000 --AC +2, Lore +2, Spellcraft +3, level req. 12
Greater Mage Robes - 32500 --AC +3, Lore +3, Spellcraft +4, level req. 18

Lesser Rogue Armor - 7000 --AC +1, Hide +1, Search +1, Tumble +1, level req. 8
Normal Rogue Armor - 14000 --AC +2, Hide +2, Search +2, Tumble +2, level req. 12
Greater Rogue Armor - 32500 --AC +3, Hide +3, Search +3, Tumble +3, level req. 18

Iron Reinforced Clothing - 3500 --AC +1, level req. 5
Platinum Reinforced Clothing - 5500 --AC +1, Damage resistance 5/-, level req. 10
Adamantium Reinforced Clothing - 15000 --AC +3, level req. 15
Cobalt Reinforced Clothing - 35000 --AC +2, 5/- dmg resist slashing

(providing some or all of the items to make armors will greatly reduce the pricing)

Cougar Bags -- 1500 --20% reduction
Crag Cat Bags -- 5000 --40% reduction
Lion Bags -- 10000 --60% reduction
Malar Bags -- not yet making

Gloves of the Badger - 500 --Taunt +2, level req. 1
Gloves of Mischief - 7000 --Wisdom -2, Disable trap +4, Open lock +4, Set trap +4, level req. 5
Gloves of the Tiger - 7000 --+2 Fortitude save, Darkvision, level req. 9
Lion Leather gloves - 3000 --Unarmed attack bonus +1, level req. 3
Malar Leather gloves- 12500 --Unarmed attack bonus +2, level req. 8
Dire Bear Leather gloves- 25000 --Unarmed attack bonus +3, level req. 12

Belt of the Tiger - 2000 //Perform +2, level req. 1
Belt of the Crag Cat - 4000 //Use Magic Device +2, level req. 1
Archers Edge - 6000 //AC +1 (deflection), Entropic Shield 1/day, level req. 8
Belt of Cunning - 7000 //Wisdom +1, Hide +1, Search +1, level req. 11


Cape of the Panther - 3000 --Hide +3, Move Silently +3, level req. 2
Exceptional Cape of the Panther -- 25000 --Hide +5 Move Silent +5, AC +3 (dodge modifier)
 

Boots of the Boar - 500 --+1 save increase vs. disease, Concentration +3, level req. 2
Boots of the Cougar - 750 --+1 save increase vs. mind affecting, Discipline +3, level req. 4
Boots of the Tiger - 3500 --Reflex save +2, Tumble +4, 60% of weight, level req. 8
Boots of Arachnea - 6000 --Spell immunity: Web, level req. 2
Shoes of the Swift - 12500 --Bonus feat: Dodge, Tumble +4, Reflex save +2, level req. 10  


Silk Hood - 3500 --Concentration +3, level req. 2
Hood of Shadows - 13000 --AC + 1, Hide + 4, Move Silently + 4, level req. 9

Slings also available please inquire on pricing

COMING SOON -- Potion listings! (ask for pricing if interested now)
 

major6

Re: Trith's Works
« Reply #2 on: July 22, 2008, 06:25:03 pm »
Exceptional robe of the Panther made today, bidding to start at 25,000 and end in one month (one week from this post)  

Trith
 

major6

Re: Trith's Works
« Reply #3 on: July 26, 2008, 09:20:34 am »
Exceptional panther cloak is sold but I have a nice sale on items that I have found during my travels, please contact me if you are interested in any of these.

Gloves of the Scouts >> DEX +1, +2 to hide, listen, move silent, parry and spot >> 7500 true
Gloves of Spellcraft >> Spellcraft +3 >> Lvl 1 >> 1500 true
Lesser monk armor >> +1 AC, +2 Discipline >> lvl 7 >> 6000 true SPECIAL PRICING!
(4) Cape of Panther >> 3000 true SPECIAL PRICING
(2) Fezeeaka's Slippers >> +1 Dodge AC, 5 Electric Resist, listen & tumble +4 >> lvl 9 >> 6000 true
Utility belt >> lvl 1 >> 2000 true
Snake Fang >> Dagger, poison dc -14 1d2 con damage >> lvl 10 >> 5000 true
Iron Chainshirt > AC 4, +1 AC Parry +3 >> lvl 8 >> 3000 true
(2) bronze shortsword >> lvl 5 >> 750 true

Iron weapons

Longsword 1250 true
battleaxe 1250 true
bastard sword 1500 true
kama 1000 true
dwarven battleaxe 1250 true