- Allowed -Items that enhance stats, skills and/or saving throws that are worn or equipped (clothing, jewelry, accessories) and that provide a "permanent" benefit to one's attributes and bonuses.Permanent weapon and armor enhancements, such as elemental enhancements, silver and titanium coatings and elemental resistances.As mentioned above, the key here is that these things do not rely upon the Al'Noth to sustain or maintain them, having received all their energy from either the casting itself or the energies inherent in the application of the enhancement.- Not Allowed –Ioun Stones. It does not matter whether or not these are activated prior to entering the dead magic zone or not, they are simply not permitted to be in use in dead magic...at all. They rely upon the Al'Noth to keep them circling around the character, and in its absence, they will fall to the ground. Bioware does not enforce this mechanically, but we will enforce it administratively.Active magical and supernatural abilities that would draw upon the Al'Noth in some way, whether divine, arcane or natural. They may possibly persist when moving into a dead magic zone, but should not be activated or used from within a dead magic zone. These may include, but are limited to:Racially-granted feats and abilities (i.e. Darkness)Class-based feats, abilities and powers (i.e. Divine Might, Divine Shield, Bless Weapon, Holy Sword, Deafening Clang, Blade Thirst). This also includes the abilities of Spellswords and Arcane Archers to imbue their weapons and/or ammo with special enhancements.Spells in general, may they be arcane, divine or of whatever nature.Epic spells. (i.e. Epic Warding, Epic Mage Armor, Hellball)Summons of any kindItems with On-Hit-Properties