Good points Chongo. I think the biggest issue in regard to balance is that because of the need to balance for groups, the focus is generally on hitpoints and not so much on AC. Even at the high end, creatures are generally easy to hit but take a lot of damage before they fall. It's just a lot easier and more practical to balance encounters with adding hitpoints and damage reduction, than it is with AC. That is why mass death spells or dev. critical are so powerful. The amount of hitpoints on a creature becomes meaningless.
wizards can't start a huge mele fight with a spawn.
I would also wager that there are other creatures in Layo that have been amped to be immune to critical hits. Like say Dragons?
I also think the requirement of 30 Strength is a bit absurd. What other feats require a 30 ability? Dragon Shape? Not to start another comparison of feats, but in my opinion Dragon Shape blows away Dev Crit as far as it's effectiveness in Layo.
Dev crit is not so powerful when you frame it around the normal builds and group play.Furthermore we keep looking at dev crit in its max mode. Meaning that as Chongo said "the irony of the dev crit requirement to me has always been that the requirement itself lends itself to a more powerful outcome, which railroads it to more gimpy DC builds". We should look at how "powerful" it would be if the pre req was 27 STR and the melee build was not fully optimized.
Lastly putting dev crit within reach of more PCs is not going to create a storm of additional soloers. Melee PCs still need caster buffs to survive most fights.
On a side note I think it is way unfair that great STR is not a bonus feat and that on Layo the pre req STR for Dev Crit got raised by 5 points. Great STR not being a bonus feat WAS the balancing for dev crit. So dev crit on Layo has been over worked in the balancing effort I would suggest dropping the dev crit STR req to 27 or 28. With Great STR not being a bonus feat it will still take sacrifice and work to get to a base of 27. But at least it will be reachable by more fighter classes.
I've often made characters that would come into their glory by the time they reach level 25 but I get to level 8 and think.."god this is boring", and hence delete them.
The only thing I think is unbalanced is having PWK giving will saves as this is relatively easy to get and most things have a crappy will save.
Take all insta kill powers out of the game. Everyone okay with that?
My personal feeling about Dev crit is that it should be a limited use targetable ability much like WM ki strike ability is. Makes more sense to me that way...otherwise I think youd look like tasmanian devil when trying to chop everyones head off in one swoop.
But after playing and developing other games/ servers and seeing their systems... I really wish caster spells were 1) on individual spell timers instead of rest cycles, and 2) single target hits especially in the case of death and disabling spells.
Devestating Critical as a per/day would function better as a duration effect - you get the benefits of the feat for a certain duration, a certain number of times per day. That would necessitate lower entry requirements, though.
Aerimor is very wise.And Raz is very smart and very unwise.