Well if I were warden...First you tie the mages fingers together behind his back, secure a log behind his back and ties his arms behind that. Then hog ties his ankles to his wrists. Stuff his mouth and gag him. Then string him up by the log in his back.If they were a really bad bad mage, you put them in a bubble of sorts infested with insects that bite. That will help mess with any consentration to even cast a spell, if they could possibley do it (with the feats above).Now of course with still spell, silent spell and all the enscrew feats, they could possible cast, but even if they could the wards would trigger off left and right. Hmm, maybe I will open a jail in mistone!
yes he could shift and vanish into the wilds but he made a simple request of having a cell with a window so he wouldnt be denied the open sky to a point and he can sun himself on the window sill in his animal forms and talk to his friends until the shutters are closed at nightfall
Beholders would make the perfect jailbreaking team. Charm the Guards, disintegrate the walls, point the antimagic ray at the wards, fly away fly away home free.Tunneling Xorns would be my second pick. If that fails, just earthquake the whole town to rubble. Wards or no wards, I seriously doubt any town or jail is earthquake proof. Or flood proof. Runes on a door or wall are wholley impotent to the earth's plates shifting and the clouds in the sky.Then as a druid, one could always talk to the dungeon rats to roll around in filth and bite all the guards to spread the plague. Nothing like a swarm of bubbling, oozing open sores to temper their pledge to justice.
Have you ever heard of a dead magic zone or simply put powerful level spells that supress magic period and within them you can not cast, period. These are all common things used in D&D setting to detain casters. Not to mention the techniques I mentioned above about how to tie a mage down.