The V3 while still young and many have yet to adjust to it's complexities, the sad fact of popping in and doing a little crafting to relax after a hard day in RL is a thing of the past, and unless staff is moved by those of you that are affected
One surface area (directly adjacent to Vehl) where neither my Level 5 nor Level 9 PCs feels safe is the road through the mercenaries which leads to the Gloomwood. Going there does not seem to cause a problem, but despite trying to stay strictly on the road on the way back to Vehl, the mercenaries more often than not notice you and follow you through the AT (often long after you think you've made it through safely). Not sure if having an unsafe road is the intention there, but my poor Aeridinite cleric has given up clearing the Gloomwood of undead after having gotten caught and killed there twice. It's a little frustrating, since there's not many places a lower-level Aeridinite can RP their main clerical purpose in life, and the Gloomwood seems as if it should be a nice stepping stone between the Vehl crypts and the much harder crypts of Krandor and Storans.
I dunno about the not finding anyone to RP with. I sat for hours in Hlint. It was almost empty when I was on. I realize it was central and that other times there were many people going in and out, but more often than not it was a ghost town when I was there. I have no doubt whatsoever that the same is the case in the new ones, but in my relatively low playing time I've run into large groups of people hanging out in both starting locations as well as smaller groups at the crossroads between them.
It's not that, Acacea. From an role-playing prospective my PC avoids both Port Hempstead and Vehl. My PC would only go there if she had to, and as a last resort. She would not sit around inside either town at all. That's why I said in-character. I know if I go out-of-character that I easily could find people to role-play with.
*shakes head sadly at Praylor* *looks for bug reports by Praylor* Right...I will leave it at that.@havoc, thank you for posting this. We need to watch for these sort of balancing issues as they are very important to having fun. Please do post the specific areas that are not right in the bug reports as it will help us find things specifically and fix them.
I built her to suit me, and like many things in reality... its a rough world out there...