Ioskeha - Try the Shack in the crossroads between the two towns. It's not within a cobbled city, just a rural place between them where the guides are supposed to be hired, for hanging out near the stream and campfire and other stuff. Should probably be made a safe rest area. It's still getting settled at the moment I think. I actually think it might as well just be made an actual crossroads that people walk through, rather than hidden away, or have a sign added and the guide lantern be moved outside the area to the place where you turn to get there, so you can see if its lit before going there and seeing for yourself, hehe. But the RP reasons you speak of should be eased there.
What shack? And what guides? Im interested.... What are you talking about?
Havoc, I can sypathize to your viewpoint. I think some things are easier (eg getting aloe) and many things are more difficult (eg. getting salt). People keep saying everyone should explore, find new places for CNR, etc., but personally I'm somewhat scared to explore new places, because of some of the dangerous spawns I've encountered in areas that used to be fairly safe. I really don't envy the team here, who are expected to be able to balance making things challenging, but still fun for less powerfully built characters The DMs here are asking us to help them by submitting bug reports, but quite frankly, who am I to say "place x is a bug because it is too hard for my character." With all the stickies in the bug forum, it's a little intimidating to post something like that, especially because it seems like we're critisizing the team, who have done so much work on this release. Having said that, my level 9 definately has trouble with some areas close to the two new starting areas. Perhaps it would be better to have a "balancing issues" section of the forum, to allow players to openly say IMHO, area x is too difficult, without generating some of the negativity I've seen whenever someone has tryed to bring this up thus far, and without having the severity of labeling something a bug.Edit: (sorry if this is a bit rambling, it's late and I'm tired)
@twidget658 ".....I took him into a cave (not named for CNR purposes) and he about got his butt handed to him. I found out that the cave only contained greenstone and copper. My character is level 21 and should not be taking such beatings from the things that were in the cave....." Was that on West? A cave should not be that difficult for west CNR, unless there is something there that I am not aware of at this time. PM me please.
It's a role play server indeed but after playing on other servers of the same type I find that layonara is more of a "forced RP" server than a "stressed RP" server.. I see more "fear of the DM's " than i do anything else. On the other servers i've explored the RP is stressed but not enforced and I see more RP and players taking their time to actually RP than I do on Layonara. This concerns me as Layonara has depth and some of those do not... sure their npc's are more active... (changing of the guard from day and night, night and day spawns blah blah blah) but otherwise the only interesting things there are the other people RP-ing.
Also I see less people worrying about how long their character will last (as there is no permanent death system but other things to discourage stupidity) and less rushing out to kill kill kill with no good reason...
Yes in V3 soloing or even grouping up to accomplish a goal has become almost impossible for a level 1-6 character... and greed has taken over and co-operation seems to have left. Meaningless deaths are all around and good characters have died in vain.
I realize this is a new version and there are bugs... but losing a soul strand to a bug or a bad spawn and trying to prove this is aggravating to say the least.
Does anyone test these areas before putting them on the server? and how are they tested... to me (krandor crypts being a huge example) they seem very untested when put out on the server, as i know what it takes to test an area.
my point... there are lots of things i would do differently here... though my opinions probably mean nothing...
I'll give the server time to even itself out but because of the CNR issues and DM's scolding higher level characters (leaving out dm names here) for helping lower levels get what they need I'll be playing elsewhere till i see some kind of compromize (hint hint no soul mother till areas are perfected blah blah blah)
I see more "fear of the DM's " than i do anything else.
...but the loss rate and reporting of such did not seem to warrant it. So far, since V3 has been released, there have only been maybe 2 or 3 V3 bug-related requests of this nature and unless I am remembering incorrectly, they have been approved. Since the volume has been low, there has been no need to turn off the system, and I am continuing to handle them on a case-by-case basis and even being more lenient to the possiblity of bug-related losses during this time. This concerned me more than anything else you have said in this entire post. I'd like to know more about your perspective as to why people fear GMs.
Zergon, I encourage you to re think what you are saying here, and make an apology to the people that work so hard, so that we can have so much fun playing a game.