If the creature's alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive....This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive.
An Evil-aligned character who does a "good" act for selfless reasons should, in fact, be nudged toward Good. However, if the same act is done for selfish, personal reasons (i.e. furthering some goal) than it is not really a "good" act after all, is it? It may seem so, but the ends and the means cannot be really separated when discussing whether something is good or evil.
Evil is supposed to be the easy way. But Good is supposed to be, ultimately, more rewarding because you stick to your moral guns.
So, is there an equivalent evil act? Something that's evil, unless you're doing it for a good end? The logical side of me wants there to be balance, good vs. evil with equal strengths and weaknesses to each. However...
Originally Posted by DorganathTo extend my example, some would view the police's killing of the criminal to be evil, as no one has the right to take the life of another, while others may place less value on the life of a violent criminal than on the innocent victim, and thus would consider the criminal's life forfeit.
I think this is closer to the way things are. Evil vs. good isn't just played with different tools for each side, each side has different rules, almost as if each were playing different games. I think we're saying evil can do good, and stay evil, but good can't do evil and remain good. It would appear to me that evil is indeed the easier way... so why are so many (in my opinion) characters good?