Okay, first let me state that I'm posting this thread in the "Ask a Gamemaster" section and not in "General Discussion" for a reason. So, please, if you're not a Gamemaster (aka - DM/Loremaster) of Layonara, I'd appreciate you didn't post in this thread. I'm looking to hear from the official sources, rather then loads of speculative answers based on what players think ought to be. That said, I'll now get to posing the question for our resident experts to answer.
Recently one of my characters, through my own choosing, lost his left hand permanently. He now wears a hook on his left arm. At the time, indeed not even till just a few minutes ago, I hadn't thought about how that might affect his ability to wear magic rings. NWN game mechanics allow for the wearing of only one magic ring on each hand, despite the obvious 4 fingers and 1 thumb on each hand. What I want to know is, in Layonara's ruling on such things, is it possible for two magic rings to work on the one remaining hand, or will I need to self-enforce a limitation of only one magic ring being possible to use due to having only one hand to wear a magic ring on?
Initial thought: in NWN Layo, it's fine to have two rings on one hand.Another question is, what to do with gloves? Bracers should work fine, but you don't have a hand to put a glove on.
Sorry to jump in, but what requires magic gloves to be worn together to access their magic/abilities? You two seem to know the answer...
It can be RPed that a character wears two magic rings on one hand and retains the magic effects of both rings (but no more than that due to NWN's mechanical limitations).Magic Bracers, which are worn on the forearms are acceptable and retain their effects since they do not require covering hands and fingers.Magic Gloves, which require a covering of both hands to function cannot therefore benefit a character without two hands.Magic Boots, would work like magic gloves and would require a character to have a foot for each boot.
My guess would be something along the lines that the magic in the set of gloves works in a sort of 'full circuit' and courses through the body of the wearer from one glove (or boot) to the other in the pair to imbue the magical enhancement.
However, the issue at hand (pardon the pun) is not having too much equipment, but rather having somewhere to put it.
Having played characters with fairly unusual modes of equipment, I have played some items as entirely different items, simply filling the same magical slot - that is, being a "gloves" enchantment while really being "bracelets" or even "stockings".
As an example from another character, Acacea has a pair of sleeves that are actually Bags of Holding (or perhaps one Bag of Holding with two openings - but either way, extradimensional space).
Also a little notice on that gear swapping is generally VERY frowned upon by DMs (at least one of them!) unless it's explicitly RP-ed out and it makes sense. Putting on a +100 save gear when asked for a will save is obviously not, and neither is probably jumping back and forth between a handful of skill increasing robes when the roof is collapsing and you need to do a search + spellcraft + dicipline roll combo in order to find a way out...