Using Ki Damage does not guarantee a hit. This has some strategic consequences.It is usually best to activate this feat for the first attack of a round (or any attack that is made at full base attack bonus).It may be inefficient to activate this feat against a target that has high armor class or concealment.This feat is enhanced by the improved critical, Increased Multiplier, and Ki Critical feats, since Ki Damage will maximize each damage roll in the case of a critical hit. This benefit becomes more pronounced as the critical multiplier increases.Only the base weapon damage is maximized by this feat. If the weapon deals additional variable damage, it is possible that a Ki Damage hit will do less than the maximum possible total damage. A Ki Damage hit will still do more total damage on average than other hits.[/I]
Is it bugged then ?As i told before , the normal damage i do without it is the same or even higher then with it .Looking at the quote from Script it should do more , or am i misreading it any way ?" A Ki damage hit will still do more total damage on average then other hits "
So basically all that makes a WM different from a normal fighter is " Ki critical " ( +2 on critical range ) and him getting +1 on attack rolls every 3 lvl's after reaching lvl 13 ?
When you can do over 100 damage with a Greatsword 3 outta four attacks (if your lucky), I don't complain that one of my feats are useless.And I'm just curious, but what does Barion use that only gives him 74 Crits against Dark Elves o.O?
I guess you trade damage for protection with one handed weapons. fair trade, but different tactics I guess.I dont use Ki Damage either. my average seems to be 40-70 without a crit (might include Magic enchantments) but Ki only seems to generate 35 -45 Damage