Well said. That was really more like a note to Dorg. If it's possible to give Az'attans the Monk AC Bonus, it would model what Az'attans are supposed to be like in the current engine.
So to translate into my own terms, when you ask a Corathite why he doesn't kill the Az'attan, he says "Not till the Ca'Duzites pay for it." And when you ask the Ca'Duzite why he doesn't go or pay, he says, "I need to maintain the strength of my house".
This is an elegant response that seems quite self-consistent. But by giving it, you're also strongly implying that worshipers of these religions aren't all that devout. Baeron Ca'Duz may be in a permanent snit over Az'atta, but his clergy kind of ignore his tirades because it's, well, personally inconvenient. (What, me pay?) And that does make sense for a Neutral Evil people.
Actually, my assumption is that any city or town with an armed guard has law. Maybe not enough to prevent assassination, but still. If Az'atta is a "city religion only", then it makes more sense.
Insofar as your assertion that Mistone and Dregar are "pretty civilized" because they have a judicial system, all I can say is, So does Iraq. Heck, even Somalia kind of has some form of judicial system, depending on where you are in the country. That doesn't make them safe.
But yes, I do see that with a combination of there not being so much of a threat from Corathites, protection from their own lay member guards, and staying largely in safe, walled, cities, they do make sense as a largely NPC religion.
Venture forth into the world and use the gifts that I grant you to aid others wherever possible.
Not easily. It would take an extension of the subrace system, and of course it opens the question as to why other faiths would not get bonuses as well (i.e. Spellcraft bonus for Lucindites, Attack Bonus boost for Voraxites, etc.). It would be cool, but NWN makes it more difficult than it should be.
Honestly I think this misses the point as much as the mafia/terrorist example. Corathites and Ca'Duzites aren't necessarily going to collaborate to wipe out a few Az'attans, or for any purpose for that matter. It's not that Corathites or Ca'Duzites won't kill Az'attans, but it's more like "Oh well if a few Az'attan's get killed on our way to spreading death/chaos/corruption and/or subjugating the surface world, then so be it."I really think it's a stretch to say Corathites and Ca'Duzites aren't very devout just because they don't specifically go out hunting Az'attans. And for that matter, why are Az'attans special in that regard? Arent Toranites just as big of a target, what with their shiny armor and big, fancy shields? Sure, they're not as soft of a target, but they're even more diametrically opposed.
I really think it's a stretch to say Corathites and Ca'Duzites aren't very devout just because they don't specifically go out hunting Az'attans.
Perhaps true, but also an area without "law" (i.e. wilderness) doesn't mean that such a place is unsafe, as though some roving Mad Max-esque bands of thugs and highwaymen are just going to leap out at any given moment.
To paraphrase Ed, why does it seem that people are wanting to play Az'attans who aren't Az'attan? Is it a matter of a broader interpretation of dogma or a desire to have the dogma shifted to fit a more action- and combat-centric model that some seem to prefer?
We have had the same sort of questions come up with Aeridin too, incidentally. He's quite the pacifist as well. And yes, we've had people move away from Aeridin because, to put it simply, they wanted to bash (paraphrasing their words).
What is inherently wrong with having a faith or a class that is less conducive to gaining XP through combat?
I thought it would be as simple to implement as giving people an undroppable "religious icon of faith" with the specified properties. And yes, you could have the Lucinda icon have a +X to Spellcraft, the Az'atta icon have a "Gives Monk AC Bonus Feat", etc, etc.
Honestly, this is again like one of those Mom/Dad things, because what you're saying here is definitely not what I'm getting out of the LORE, and so I don't know whether it is: A] My misinterpretation, B] Ed not updating LORE, or C] You not being clear on Ed's descriptions, or D] Ed not being clear in his own mind about the implications of what he wrote.Here is what I see: when Baeron Ca'Duz decides which enemies he wants to send his worshipers to go kill, he has to prioritize. So who is he going to pick? A traditional, pedestrian, enemy like Toran? Or worshipers of a goddess who:[LIST=1]Was originally his favorite high priestessBetrayed him to the fullest extend it is possible to betray anyone (and Ca'Duz, through the test, places a high value on loyalty)Did so successfully, without his ability to detect it, which showed him to be weak before the other Gods of evil.Repeatedly dodged his vengeance. He finally had to be bailed out by Corath (a shame that will plague him for the rest of his own immortal life).Ascended to become a full fledged Goddess herself, thus permanently cementing this treachery, and his inability to do anything about it, front and center for all of eternity.Az'atta's betrayal of Baeron Ca'Duz so unhinged him that he drove out a huge number of his own clerics (and dramatically reduced the power of his own church) simply because they were female. We're talking frothing at the mouth, irrational, self-destructive, hatred here. About the only thing comparable in the pantheon is Grand's hatred of Dorand, because when Grand worshiped Dorand and presented his axe (which was better than all the other dwarves made), Dorand maimed him with it simply because he was an Orc.Now Corath doesn't seem as unhinged about Az'atta. Still, from a rational point of view, she's damned dangerous to him. Not everybody is going to follow the paladin, but Az'atta keeps peeling away evil worshipers and turning them good. And Corath can't afford that.Besides, if you're going to spread death/chaos/destruction, there is little more effective an act than killing the healer.
For Ca'Duzites? My interpretation of what Ed has written is that it would be akin to a Jehovah's Witness refusing to proselytize. Corathites would do it to spread misery and destruction, and also for the cash - to finance even larger schemes to spread misery and destruction.But most importantly, if it's easy to kill the healer, which Ed seems to be finally backing off of a little (thank goodness), then there really is no excuse. I mean look, killing an armor clad sword wielding paladin is hard. You might actually die trying. Right now, the religion of Az'atta is still too much easy pickings, but oh well.
O.o Ummmm..... Have you played Layonara?
I can't speak for others, but my own motivations largely comes from trying to maintain my own suspension of disbelief. Some people don't mind watching movies with a plot hole big enough to drive a Mac Truck through. I do. Similarly, when Az'attans are described as being so faithful that they leave themselves defenseless, even in the face of an entire religion dedicated to their (and other innocent's deaths), it's kind of hard to swallow.
What they wanted was a viable character who could participate in many of the gaming aspects of the world.
Absolutely nothing. So long as the expectations are made crystal clear in advance.But you're not doing that. You're not even acknowledging it now. This faith is not merely "less conducive to gaining XP through combat", it is a faith is essentially forbidden to engage in any activity that might result in combat, including participating in most GM run quests since they have combat too. And even non-combat-only roleplaying opportunities are limited, because the only thing they can do - healing - is usually not needed.Further, there is absolutely no reason any PC would want to have one, except as a charity case. There are really no plot hooks for them, except with exceptional GM intervention.Again, some people like roleplaying challenges. (I do.) But you need to explicitly state up front what people can't do, so they know what they're signing up for. But when I suggested that be put in the text, Ed got mildly offended, and called my suggestion derogatory.
My only other comment here is that every single time we spend hours and hours making absolutely everything as explicit as possible, we end up with two things:Excessively long and complex documentation that, frankly, most will not read because it's too long, and frankly, people want to play, not absorb an encyclopedia.Creative and even more detail-minded players who find the one or two or twenty "what-ifs" that we did not consider.I personally think the dogma is pretty clear on what's expected of Az'attans, and in my opinion, there is no One Right Way to worship any deity, though there are plenty of wrong ways.
It kind of sounds like I need to run a quest involving the Az'attan clergy. Perhaps seeing the church in action would clear up some confusion, and questions could be asked by PCs in-character.
Well, I'm going to drop the subject after this, because it's obvious you are getting defensive, which is a perfectly natural reaction when someone takes a real critical eye to your baby. I've sometimes had that feeling too, so I know how you feel.
Still, I think it's not an issue of trivial minutia that the cult of Az'atta, which the Lore says it trains their priests in the style of unarmed defense, does not allow:[LIST=1]Its clerics to become Sacred Fists,Its clerics to become Undead Slayers,Its clerics to participate in situations where violence is likely to occur, even if they are not directly involved (i.e. they should not even be the healer of an expeditionary party).All of these are major deviations from the default expectations, not trivial minutia, and none are obvious from reading the cult description. So you should add it.
Oh, and sorry for the sarcasm, but Layonara is a damned violent place, with mad-max style bandits/mercenaries scattered nearly everywhere. I'm just glad the first PC I decided to play in Layo had invisibility because otherwise, she would have a hell of a lot more deaths just from walking around.
Still, I think it's not an issue of trivial minutia that the cult of Az'atta, which the Lore says it trains their priests in the style of unarmed defense, does not allow: 1. Its clerics to become Sacred Fists, 2. Its clerics to become Undead Slayers, 3. Its clerics to participate in situations where violence is likely to occur, even if they are not directly involved (i.e. they should not even be the healer of an expeditionary party).All of these are major deviations from the default expectations, not trivial minutia, and none are obvious from reading the cult description. So you should add it.
They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin.
Undead Slayers are the hated enemy of all undead. They spend each restless night tracking undead to their lairs and cleansing the land of their foul presence forever.
Bottom line, should a person, other than a cleric or paladin, that follows Az'atta be using any weapons?
Should that person be out running the land slaying creatures for days on end?