Yeah... the real problem with "disabling" traps/effects is that instead of the group "passing by with no one getting hurt or killed", they kill the unconcious enemy outright. Über pwnage, as you can see.
Nehetsrev is also right that if you "tranquilized" opponents with a Sleep effect, they'd still come after you when they woke up. It's an unfortunate side effect of the way the game engine works.
aberrations? How so? There living creatures too aren't they? Beholders, Delver, Driders, Ettercap, Mind Flayers (Otherwise known as Illithids), Umber Hulks, Will-O'-Wisp
As I've noticed a couple times before though I think if you get far enough away from them then they well stop... at least the coast pirates just outside central did when I ran from them a few times. They stopped and went back to there camp witch then triggered some sorta patrol script or something. They didn't return and stood around like there were originally.Though maybe that's just them... and maybe a few others. Note, Barb Fast Movement helped to get away.