Spiders in the temple of Ca'duzSpiders in the silkwood spider caveGiants in both the forests and deserts of DregarMummies in Storan's crypt
so what happens if we get killed by one of these and lose a ss and we have no control over it? Just out of curiosity? Just save the log?
That's exactly what happened to me. The harpies on dragon isle killed Travie when I wasn't able to see them and then caused my client to crash meaning that I lost all my log data.
Yes, but they are rare out of the necessity for fairness and equality throughout. The most likely avenue for an exception is a death and loss due to a bug. Now, there are and will continue to be differences in opinion as to what does and does not constitute a bug that is acceptable to use in a Soul Strand return request without a GM or WL witnessing. In the case of things like the Invisibility bug, or the G. Sanc bug...things which are out of our control despite our best efforts (and yes, we have tried) and should work differently than they do, or more precisely, they should work correctly as intended but do not because of flaws in Bioware's code...in such cases, a Soul Strand or XP may be returnable if the circumstances are witnessed by a GM or WL. I gave an example of this in some other thread. Suppose a solo mage gets in over his head and tries to escape but dies and loses a Soul Strand. What's to stop him from claiming the Invisibility Bug to get out of the consequences for actions which were reckless on his part and completely avoidable? Nothing. How could we know the difference? We can't. Should we trust his word blindly? Would you? In fact, deaths due to problems like this are very prime examples of why witnessing is required as it is now. There are other known Bioware-related bugs, many of which cause situations that may result in death and loss. We require GM or WL witnesses to keep people from abusing the system and claiming things that did not actually contribute to the loss.But the above example is not really an exception. Let me give you one, very similar to something that actually happened. After a recent spell change, it was found that certain immunities were either not being respected or effects were behaving in an unintended way due to the way Bioware coded things on their end. In this and similar cases, the bug in question is something we introduced and which could be tested for, verified and corrected. This is a case of "our fault" and since the problem that caused the loss could be reproduced and witnessed in a consistent manner, a return of a Soul Strand was eventually approved, even though the event was not directly witnessed by a GM or WL. This is the intent behind the clause which states that the GM Team will reserve the final judgement as to what does and does not constitute a bug.