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Kartherian - Temple of Xeen - Manor tileset
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Topic: Kartherian - Temple of Xeen - Manor tileset (Read 495 times)
Talan Va'lash
Sr. Member
Posts: 4954
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Kartherian - Temple of Xeen - Manor tileset
«
on:
March 02, 2007, 03:48:17 am »
the central floor area is unwalkable
Also the water sfx is way too loud. It makes me have to dash to the bathroom.
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minerva
Sr. Member
Posts: 3856
Thanked: 425 times
Re: Kartherian - Temple of Xeen - Manor tileset
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Reply #1 on:
March 02, 2007, 04:05:12 am »
That is the behavior of that tileset and working as designed. Its more for visual than functional. The fountain is meant to be heard thoughout the building, I can actually barely hear it.
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Marswipp
Sr. Member
Posts: 1128
Thanked: 7 times
Am I critically missing?
Re: Kartherian - Temple of Xeen - Manor tileset
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Reply #2 on:
March 02, 2007, 10:42:37 am »
Sounds like in-game sound settings.
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Playing D&D 3.5e, D&D 5e, Pathfinder, and exploring Starfinder through a VTT
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