[CHAT WINDOW TEXT] [Sat Nov 24 22:09:31] Argali Trueaxe attacks Choppable Tree - Oak : *hit* : (11 + 6 = 17)[CHAT WINDOW TEXT] [Sat Nov 24 22:09:31] Argali Trueaxe damages Choppable Tree - Oak: 7 (7 Physical)[CHAT WINDOW TEXT] [Sat Nov 24 22:09:31] Choppable Tree - Oak : Damage Resistance absorbs 3 damage[CHAT WINDOW TEXT] [Sat Nov 24 22:09:31] You have chopped off a Branch of Oak![CHAT WINDOW TEXT] [Sat Nov 24 22:09:31] [COLOR=Blue]That's the end of that![/COLOR][CHAT WINDOW TEXT] [Sat Nov 24 22:09:33] [COLOR=Red]Off Hand : Argali Trueaxe attacks Choppable Tree - Oak : *hit* : (11 + 11 = 22)[/COLOR][CHAT WINDOW TEXT] [Sat Nov 24 22:09:36] Acquired Item: Branch of Oak[CHAT WINDOW TEXT] [Sat Nov 24 22:09:47] Argali Trueaxe: All chopped.[Script Wrecked] Argali Trueaxe: [Talk] All chopped.
It's possible, but I think the peril in doing so is that one can cancel the actions of picking up the CNR, be it a branch or a nugget of something, resulting in players potentially forgetting to pick things up when all done.
that already happens quite a few time. people either move slightly or starts clicking on the cnr again to mine and the previous cnr they mined is still on the ground.
I've been looking over the code for this as I respond and I'm not sure where to put the ClearAllActions() call where it would a) have the desired effect and b) not interfere with the "pick up" actions after. When only one item is gained, it's probably not too much of a concern. When multiple nuggets/branches are gained and when Mystery Minerals pop out, the most "logical" place to put a ClearAllActions() would surely interfere with this process. We could add a variable delay on the ClearAllActions() but then it may not address the second attack.
As it relates to the item reimbursement request, the real culprit was changing weapons during that window and the subsequent fade-away that's typical of destroying any placeable object in NWN. Striking CNR deposits with normal weapons will eventually cause them to break, as was illustrated. The best way to avoid this is simply to modify one's behavior when mining/chopping.
I don't know about everyone else, but there have been (quite) a few times when I have mis-clicked on a placeable objects, and in the middle of combat, find my character with an open inventory looking at a choice of nuts.