After some further thought on the matter (and I believe this has come up before), it's interesting that no one in this thread has suggested a feat that can be taken sometime after character creation which would boost one's ability (i.e. +1 to rolls or +5% chance of success) in a particular craft).
CNR is an add-on, and a big one at that. There is no way we can implement any sort of "pick your favored craft" during character creation because we simply do not have that kind of control of the game engine nor is there any support for it.
...Level 3 in crafting would be the new Level 1....and then we've spent a lot of time to accomplish basically nothing.
Yes but what you're suggesting means one would get both level 3 in a certain craft AND a feat thats good for his chosen class "
If there are technical complications to this that you would like to avoid, then by all means, tell us about those complications, like darkstorme did! Instead, all you could do was to attack her with the kind of contempt and scorn one would only expect from someone's enemy, not from people with a standing like yourselves.
After some further thought on the matter (and I believe this has come up before), it's interesting that no one in this thread has suggested a feat that can be taken sometime after character creation which would boost one's ability (i.e. +1 to rolls or +5% chance of success) in a particular craft). I'm not sure if this is an oversight or more of a desire to not impact a character's build by devoting feats to crafting. Though if you think about it, those who are advocating the idea of a master crafter shouldn't mind so much sacrificing a few combat feats to make themselves better crafters.
This is making me feel as though suggesting anything is a really bad idea, seeing how, if it is something the team does not approve of, you will be met with severe animosity like this, where "common players" are exposed to ganged-up ridicule and other verbal attacks. The way you have treated this suggestion leaves me feeling very disappointed.
From your very first replies in this thread, MJZ has been met by nothing but extreme hostility, where you resort to ridiculous so-called "counter-arguments" about being a noble or having a higher starting character level. ... Instead, all you could do was to attack her with the kind of contempt and scorn one would only expect from someone's enemy, not from people with a standing like yourselves.
But aren't there 1st level creation feats that add a bit to the character to portray this? ... These are all feats that portray something that could have been prior learning.
That's true, and it's a good point. I would counter, though, by saying that every feat taken at first level defaults to being prior learning. As such, a Fighter with a background as a 20-year veteran guard and a Fighter with a background as a boy suddenly thrust into the world both have the potential to be identical stat-wise, skill-wise, and feat-wise. The background suggests the former should be "better," but the mechanics of the rules make them more or less the same.
But aren't there 1st level creation feats that add a bit to the character to portray this? ArtistBloodedBullheadedCourteous MagocracyLuck of HeroesSilver PalmSnake BloodStrong Soul
Favored Craft (_____): Which either, as said, gives +1 or so, or +5% to all rolls in that craft. I do think though that the craft should only be allowed to be taken in one craft. Though I guess if people want to make a purely crafting character they can take as many as they want. Though another fine point, I don't think you should be able to take it with the Fighter specific feat levels. Alright, Im done now.
Well, it would be truly truly fair if the extra 5% towards success counted against XP earned on success, as well. *chuckles evilly*
And you can't make potions of healing at all unless you can cast healing spells