Heya, I was thinking about healing kits, and had an Idea...
Well all know the +1 healing kits, as well as the others, heal poison and disease by making you not have to make a fort check again for added penalties, but they don't clear up any already received ones. So I thought it would be cool if the greater kits could act like antidotes, or lesser restorations.
I know this wouldn't be good for lower ones because it would unbalance them, but I thought it would make the higher end kits more desirable in the crafting circles. I could see adding a essence of restore or something to the mix to make it better. I guess one could also argue though that we could just make antidote potions but... well this would cut down on the number of items a person would carry, which I know has been mentioned as a problem in the past.
Anyway that's my suggestion.