Stephen_Zuckerman - 7/23/2006 1:35 PM I fully support this idea, though 8bit... You can change the types of bonuses to any item in the toolset. I'd say that Armor AC would be rather pointless, as it wouldn't stack with any other Armor bonuses... Deflection seems like the only safe bet. But if that's the case, we could just make some enchanting recipies that would take your normal helms that we have now, and add a deflection AC bonus.
lonnarin - 7/21/2006 5:27 PMAye, you get the picture. So long as the deflection bonus ladder is around +1 for the Iron rung, +2 for adamantium and +3 for Mithral, it fits the progression we have for armors and weapons. I wouldn't strip the Iron skill bonus though, as it's part of the physical design/style of the helm. maybe the skill bonuses "idle" a bit on progression, like cleric attack bonus vs fighter's...Bronze: +1 skillIron: +1 skill, +1 deflectionPlatinum: +2 skill, +1 DeflectionAdamantium: +2 Skill, +2 DeflectionCobalt: +3 Skill, +2 DeflectionMithral: +3 skill, +3 DeflectionWith exceptionals identicle to regulars except a flat +2 skill bonus extra added to the pre-existing one. So Bronze & Iron +2, Plat and Addy +4, Cobalt and Mithral +5.