Leanthar - 6/16/2006 9:38 PM"....1) Crafter's Mark -- Add an ability to the crafter's badge (unlimited uses) that allows its owner to set a string of text. Any "finished product" crafted by the badge's owner would get this string added to its description page, e.g: "Maker's Mark: Zug make this" or "Maker's Mark: Another Fine Product from the Raven Trade Company". This would give extra "character" and "history" to the items and make them more unique....."This can already be done using the in-game writing system (with the quill). The limitation we have (and it is an nwn limitation) is that the new description can not be any longer than the current description on an item. So for instance, if the description was 24 characters long the new one can not be more than 24 characters. If the old description was 64 characters then the new one (with the quill) could not be longer than 64.
darkstorme - 6/17/2006 4:41 PM As a possible solution to the Crafter's Mark description length problem, why not pad the descriptions of the items? It'd be a one-time project, and wouldn't be TOO hard to implement - just put in some invisible character via its ASCII code, and you have plenty of additional room without overwriting the existing description. The change I'd have is with the new SetName functions, musical instruments should REALLY bear the name of their creator in the title, let alone in the description. It's not a Violin (made by Antonio Stradivari), it's a Stradivarius!
Dorganath - 6/22/2006 9:59 AMOne thing I just thought of would be to store the identity of the crafter into a variable on the item itself and then one could use the Lens of Pricing to see who made it.