Also, I can't speak for others but I often have to close the crafting table/anvil to open personal bags so I can get more CNR and place CNR in several waves. And each time I can lose my tools.I think this did not exist back when I was crafting.
As it turns out, the script that governs tool breakage is very sensitive to even small changes in the numeric chance for breakage, so there hasn't been any meaningful tweaking of these for a very, very long time.
Open, place item, close *check kicks in* open again, place item, close *check kicks in*
I understand what you're saying, but it is largely a convenience thing rather than a hardship, and it is doing its job in slowing down crafting.
While it slows down crafting, if it were not for the technical aspect of it being too complicated to solve right now, I would call it griefing. Because it makes no sense. An entry fee to the craft hall would be annoying but it makes sense. Changing the Lore and stating that the crafting furniture are more brittle and can handle even less CNR also makes sense.I understand that it is too time consuming to fix, but saying "it is doing its job in slowing down crafting." just sounds like anything is fine as long as it slows down the crafters.
Remember when someone could load up the crafting table with a ridiculous amount of CNR and craft large amounts of product at once? Turns out crafters found a way to exploit the system this way and progress at a faster rate than intended. Is this "griefing" too? Why do you believe we have a grudge against crafters?Do not make presumptions about what our intent may be for crafters.
Placing an item on the crafting table. Take the item back. Place it again on the table and your tool goes 'poof'. There is really no good way to explain that. Unreasonable.
There is really no good way to explain that. Unreasonable.