Edit: Oh, wait... 24/56? Not 30/56 gotcha... That has a considerable lower chance: 0.0005810... which is one chance in 1721 and makes one raise some greater doubts but still, the code has not been modified to my knowledge. It would still be highly benefical if you could also state the success rate of a greater sampling (i.e. the successful round?).
And also... did you do "bulk creation"? Like creating 2 or 4 items at once?
One day I succeeded 3 times in a row at 60% and later failled 3 times consecutively ...
I have known other people having he same problems with the same odds. with 65% chances on ten attempts per session only making 2 success. Mathematically if you have 65% chances to make an item, on 10 tries you should get a result of 6. Unless I'm wrong which can also happen 1 on 3 times *grins*
Without bulk creation and with that successful round added into the calculation... 35 or less out of 70 gives you odds of 0.7% which IMO is still very unlucky... but cannot truly be explained other than by bad luck.
Oh, by the way, was any obvious pattern shown for the 6 successes out of 14? Like 1-4 = failure, 2 = success, 3 - 7 = failure, etc...?
just curious....is this the same way the roll for soul mother works?
The NWN RNG is faulty, and forces "apparent randomness," rather than generating truly random numbers.What this means is, for every person that gets a string of good numbers, someone else gets a string of bad ones. It seems less apparent in a single-player game, but when it's trying to balance it all server-wide, you get these anomalies.This is a Bioware Bug, and cannot be fixed.