Does your error message say this.?
An incorrect version of the file was found on your system.
The update was unable to complete, since the file contents were incorrect.
C:\\NeverwinterNights\\NWN\\nwm\\Chapter2E.nwm
File Size: 17088702
File CheckSum: c4aeece165bef1f2ed3958218d7844fc
Get the critical rebuild.
http://nwn.bioware.com/support/patch_english_hotu.html#critThe patch has been aborted
Then you need to go to this web site.
http://nwn.bioware.com/support/patch_english_hotu.html#critThis is what it fixes..
Patch details:
Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.67 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.67 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.67 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.67 TOOLSET.
IF YOU WANT TO GO BACK TO 1.66, WE WILL HAVE A 1.67 TO 1.66 PATCH AVAILABLE.
- Official Campaign: Chapter 2e - Fixed an issue with attacking Tolan Losen causing all commoners to become hostile.
- Official Campaign: Chapter 3 - One of the pedestals in Layenne's Tomb can no longer be accidentally destroyed.
- Added 13 varieties of new creatures to the game from Pirates of the Sword Coast: Sharks (Goblin, Mako, Hammerhead), Gray Ooze, Ochre Jelly (Large, Medium, Small), Sahuagin (regular, Cleric, Leader), Parrot, Seagull (flying, walking).
- Added 79 new placeable objects to game resources:
Arrow (Penants & Signs) - 8 variety of colors
Flag (Penants & Signs) - Pirate and Umberlee
X (Penants & Signs) - Pirate X mark
Bubbles (Visual Effects) - 3 different heights
Candle (Misc. Interior) - 2 types of 2 versions - 1 set with ambient light, 1 without
Chest (Containers & Switches) - 1 buried, 1 sunken - sunken one has a bubbles effect when opened
Driftwood (Parks & Nature) - 4 types
Bed & Bench & Table & Chair, Dwarven (Misc. Interior)
School of Fish (Parks & Nature) - 3 types
Footprints (Misc.) - left and right
Fungus (Parks & Nature)
Hanging Dwarf Skeleton (Misc. Interior)
Kelp (Parks & Nature) - 3 sizes of 3 types
Mushrooms (Parks & Nature) - 4 types
Net (Misc.)
Palm Tree (Parks & Nature) - 2 types
Parrot (Misc.)
Portal (Visual Effects)
Puddle (Misc.) - 2 types
Raft (Misc.) - 1 normal, 1 broken
Rocks (Parks & Nature) - 5 types
Rope Coils (Misc.) - 2 types
Sea Chair (Misc. Interior)
Sea Idol (Misc.)
Sea Obelisk (Misc.)
Sea Table (Misc. Interior)
Seashell (Parks & Nature) - 3 types
Shrine of Umberlee (Misc. Interior) - 1 with ambient light, 1 without
Starfish (Parks & Nature)
Trog Bed (Misc. Interior)
Trog Egg (Misc. Interior)
Trog Nest (Misc. Interior)
Trog Shrine (Misc. Interior)
Trog Throne (Misc. Interior)
- Added a new option to the nwnplayer.ini file under [Game Options] "Client CPU Affinity" (for Windows only). If you have more than one CPU on your PC, then you can use this setting to make the game run on only one of the CPUs by specifying the number of the CPU (0-31). Setting "Client CPU Affinity=-1" will turn off CPU affinity.
- Added a new setting to the nwnplayer.ini file under [Server Options] "Examine Effects On Creatures=1". If this option turned off then any magical effects on a creature will not appear in the creature description when you examine a creature in the game (Note: DMs will still see the effects on the creature).
- Added a new setting to the nwnplayer.ini file under [Server Options] "Examine CR On Creatures=1". If this option turned off then the challenge rating of a creature will not appear in the creature description when you examine a creature in the game.
- Added strings to bow models.
- Expanded the number of color choices available for Armor, Cloth, Leather, Skin, Hair, Tattoos (affects both character generation and the toolset).
- Fixed a crash that could happen going to the character select screen if you had a character in the list that was using a specific community made custom class that the current module does not support.
- Fixed an issue with using an item on another item causing the player to run to the corner of the area. The player will now run to get within range of the targetted item instead.
- Fixed a number of FeatIndex errors in the following 2das: PackFTShad.2DA, PackFTRog1.2DA, PackFTRog2.2DA, PackFTRog3.2DA, PackFTRog5.2DA, PackFTRog6.2DA, PackFTRog7.2DA
- Fixed an issue with being able to pick pocket empty containers that were not flagged as being "pickpocketable".
- Fixed an issue with custom tokens not getting cleared/cleaned-up properly when quitting a module.
- Fixed a crash related to large creatures having weapons equipped that were too small for them to use.
- Fixed Defensive Casting to work properly with sub-radial spells.
- Fixed the innate spell level for the spell "War Cry" in the spells.2da
- Fixed the 'Category' setting for the "Animate Dead" spell in the spells.2a.
- Fixed a crash that could occur if a store was destroyed through scripting while it had customers buying/selling stuff.
- Fixed typo in the SoundImpact column of the VisualEffects.2da for VFX_IMP_HEAD_ODD.
- Weapon Finesse now works with creature weapons
I had to do this same thing when my brandnew copy of NWN Diamond failed to update.
If your using Dialup you can download each file one at a time instead of trying to download the entire 450M in one chunk, far too much for dialup.
That address is NWN critical rebuild page. it took me a while with DSL so be patient with your dialup. Awhile meaning at least 5 minutes. and the hak files from laye were taking me about 10 minutes a piece ona slow DSL line.
Hope that helps...