So in the end mages are left as magical arteliry unless the DM allows them to do more...
Third, I have never found material components on the corpse of an enemy caster who cast spells with required components. It's pretty annoying when players have to spend three consecutive feats for an ability that every NPC seems to be born with innately.
Lootable components...did you notice you also can't take their shoes, clothes and other equipment? Come on, this is such a silly argument and is based solely on how loot generation works and nothing else.
Either a spellcaster has the three eschew-materials feats, or they have spell components.Ionnarin would seem to be making the point that NPC spellcasters don't have either."Shoes, clothes and other equipment" are not spell components.Regards,Script Wrecked.
Quote from: Script WreckedEither a spellcaster has the three eschew-materials feats, or they have spell components.Ionnarin would seem to be making the point that NPC spellcasters don't have either."Shoes, clothes and other equipment" are not spell components.Regards,Script Wrecked.Of course they're not. That that wasn't the point. ...
I'm sorry, but this whole argument just sounds like the "if I can't see it, it doesn't exist" mentality. ...
I remember in Baldurs Gate, EVERY creature dropped what it was equipped with... which led to there being over 1000 suits of armor you didnt want laying around, along with weapons, useless rings... even the occassion boot.
Regarding new creatures and old. Here's what happened. Old creature areas that were farmed due to creatures developed in a soft saving throw manner for mass kills were changed. The exisiting creatures weren't changed, but generally speaking, at least one new creature type was added to require at least some melee prowess in the mix, and low melee prowess at that. Some old creatures were altered to take fear immunity off of them since that's the major bug with weird. New creatures were designed differently and off of what's in my head on saving throws, so yeah, you're not going to see 95% success rates on a wail most of the time. And yeah, most of them have a slight weakness here and there amongst many strengths.
You know, it all gets pretty humorous after a while with balance. One person is whispering in your ear that xxx was too easy, another is whispering that it's too hard. Most of their input is situational and based on the party they were with. People fail to realize the impact of groups a lot of the time in their perception of balance. And I'm mostly addressing other folks here, not you Lynn. When you add up the value of spells from every caster type in one group, balance goes out the window. Epic bards, clerics, mages in one group? It's an enormous plus-up on character sheet stats. I personally feel that on some servers, and perhaps Layo as well, GM's have initially made mistakes in their perception of balance as they find groups like these having such an easy time. So they balance to that scale which makes things wildly hard for all other group scenarios. Places where it's exceedingly clear that it was balanced for groups consisting of all brackets of caster and all brackets of melee. And this often ends up being punitive for the rest of the server, and makes these regions even more capitalized upon by the large all-powerful groups. I can say with pretty full confidence that I didn't really build anything like this. There's one region that takes a pretty kickin' party, but I certainly try to avoid this sort of thing. Raven, the old Hawaii group... there's no real fair way to balance for them. There are ways to make it fun, but it has to be fair to the rest of the server who can't organize into groups of 9 that are well organized by class. Anyhow, that was addressing another subject that has come along these general lines that I thought I'd address. Suffice it to say that this sort of thing is not the goal or purpose of the team.
A lot of folks are pointing to the update to say things were taken away from casters. It's wrong. If you could see all my PM's and all my posts, I'm am vehemently against detracting from a class. You empower other underpowered classes or character types, you don't steal from a certain class. Everyone should have their niche. Now, this could be said for spells as well Lynn, but it's hard, it's a long process, there's a server built up around what we have had for years, and we're not rewriting the spellbook. And on top of this all, the update introduced regions or themes that weren't necessarily favoring the caster classes. Like the Thunder Peaks. And of course, there's an outcry that the world has been rebalanced to be punitive to casters. And this is where I get confused. Numbers haven't changed. All the creatures casters grew accustomed to being able to deal with are the same except for the removal of the fear exploit in many cases. Sure, in the areas where we had pretty standard 20k per 10 minute weird/wail fests, there have been additions. But the creatures aren't changed. There's just one little addition to promote a group (of 2) and say 'don't weird/wail spam this place'. So things are the same they've been. The new areas are more 50%ish on DC's. There are immunities and weaknesses. But this outcry is far from holding any water. Nothing has been dealt with punitively. There's just more for other types of groups. The empowering of something else without detracting from another. If anyone has complaint with that... I dunno, I guess they really need to be the center of focus for 100% of in-game situations. Again, this is a bit off your topic, I'm just wrapping up a lot of folks concerns on balance. But here's the wrap-around. This update occurred right around when a lot of mages were nearing that magic DC/ST shift due to their levels. So they've learned to blame the update somehow. Dunno.
So Why is it , that 'epic NPCs' (not the named ones even, Milara, Selian, etc) Can do all of these fancy things that PCs couldn't even dream of or try...but no one's ever heard of them? I understand quest progression...but it kind of miffs me when some random nobody from some quest that will either die in the end or isn't plot eccencial can do things that no PC will ever be able to directly accomplish....but their name isn't even on the maps?
You know, this has gotten a little off track. To bring it back on track I'm going to bring up another slight peeve of mine, and maybe someone can help me with it. I've identified a lot of my problems with this in the days I had this post with PMs given to me (Thanks Milty and Chongo!) but there is still one thing I would like to question -------Epic Characters...They do epic things...and for that, people know who they are...Following?So Why is it , that 'epic NPCs' (not the named ones even, Milara, Selian, etc) Can do all of these fancy things that PCs couldn't even dream of or try...but no one's ever heard of them? I understand quest progression...but it kind of miffs me when some random nobody from some quest that will either die in the end or isn't plot eccencial can do things that no PC will ever be able to directly accomplish....but their name isn't even on the maps?