My main problem with the spell system we have on the server is how enemy spellcasters seem to have unlimited castings/day... something that not even a lvl 40 ultra-epic PC can do. I remember at the Battle of Stone where we had almost driven off the invasion force, then a major lag spike hit us all, which mysteriously did not affect the tiefling sorceresses' ability to cast missiles. Needless to say, over the course of the next 3-5 minutes, Bjornigar and friends just stood there motionless while around 2000 missiles spewed forth from all of 2-3 sorceresses. Had their casting abilities been truly balanced, they would have gotten off 10 tops and we would have all survived their pathetic attempts to enter melee. Stone would never have been rubble. 10,000 little deep gnomes would still be alive today. My next biggest gripe is with NPC creature balance. Looking around at all the deep dwarves in Prantz, I really would like to know where they got all this uber gear which gives them immunity to mind effects, sneak attacks, poison, disease, paralyzation, death attacks, true seeing and a constant regeneration effect on them. If I as a player ever stumbled across an item that bestowed any ONE of these effects, I know full well that it would be taken away from me in the name of balance.Third, I have never found material components on the corpse of an enemy caster who cast spells with required components. It's pretty annoying when players have to spend three consecutive feats for an ability that every NPC seems to be born with innately.