heheh, some of these look like they could be used in game for Runic depictions in linguistic puzzles. The steam would really shoot out of the player's ears when they try to read an encrypted note and its all
"¦¦++ ++ --o ÿ+¦¦ ñ¢¢É "
Lore check DC 20 reveals 1 character substitution/ 2 pts above 20. If the lore check is incomplete, then the players would have to make substitutions based on logic. Man I miss decipher script.
I do things similar to this with foreign languages and encryption for PnP puzzles. For foreign languages somebody doesn't know, I usually use Nordic/Dwarven and Tolkien's Elven runesets accordingly, and sumerian characters when deciphering magic script. Standard thieves guild encryption uses any character set and each word has a different meaning. Completely encrypted text without needing to seem like something else is most often anagramed heavily.