I was wondering about something. I understand that the crafting system was adjusted to limit the number of items that could be created in a batch. I understand the base reason for this was to prevent the system from being exploited by people doing massive numbers at a time and getting lots of XP and gaining levels too fast. I agree wholeheartedly with the modification for that reason. What I was wondering is why this resriction needs to apply if the recipe is trivial. I would like to make a recommendation that if possible the script be modified to allow mass production of items that are trivial to the crafter. This would in effect be a reward for crafters who have achieved this level of proficiency. The reason for doing this would be twofold. First to allow the crafter to work on higher level items without spending lots of time making things that are trivial. Second is to allow the crafter to take advantage of increased efficiency. An example would be in infusing or enchanting where the number of spells available are sometimes multiplied for higher level spells. If a single spell slot counts as three available to craft but I can only do one at a time, the spell slot is still used up so rather than making three per rest I can only make one. Mass production would allow all three to be produced per rest. Anyway again I think this should only be allowed when the recipe is trivial but I think it would reduce the tedium greatly for high level crafters.