In his case though it falls that Corath is pretty much enemy to all. But like we are trying to say, to many other deities, there will be differences. There is good vs good also as well as evil vs evil.
I guess I'm wondering now, would a cleric be aware of all of the enemies and friends of their god? Or is the list of enemies/friends unknown to the cleric?But I will fall silent for awhile and allow others to contribute
What I meant was a move to greater subtlety, that is it would be impossible to walk up to a living character and determine friendly/enemy status. Only when dead and if they allowed it could you see the deity/deity relation.
I just think the relations need a *little* more subtlety in that determining the relation between yourself and them is not easy.
I know this is a little off topic, but it brings up another view point of Gods relationship with each other, and divine revelation. If a cleric does divine revelation on someone and sees "hey he is a follower to a god who is friendly to mine", and later that follower falls in battle the cleric already knows that his God will not be upset if the cleric raised the dead guy and does so. But now after raising the dead guy he tells you the God he follows doesn't like your God... oops then what?
What I find funny is how God A views God B as friendly, but God B is unfriendly to God A. What is a cleric of God A supposed to do if a follower of God B falls in battle?
All that said, I do think the relations system is really too complex for a world with so few players, it made a lot more sense when Layo was crawling with people and it might work again in the next version. But that can be said about the economy too.
Mechanically, Divine Relation is a spell/cantrip. In the reality of the gameworld however, it's a "sense". This means that, despite the inevitable in-game animation of casting a spell, the cleric actually doesn't do anything more than take an extra moment to look at someone.By extension, the target PC will likely be completely unaware that the cleric is "casting" the spell. Divine Relation does NOT disclose the hearts of individuals.Divine Relation does NOT disclose "evilness" or any other alignment factor.Divine Relation does NOT disclose the EXACT deity one follows.Divine Relation does NOT mimic psionics, mind-reading or anything of the like. Divine Relation IS, and is ONLY, a cleric asking his or her deity for that deity's opinion on the person...in one word or less. It simply discloses the relationship between the cleric's deity and the individual being inspected: Allied, Friendly, Neutral, Unfriendly or Enemy. I.E. A Lucindite (Lucinda being Neutral Good) using Divine Relation upon a Toranite (being Lawful Good) will get "Enemy" in return. There's nothing "evil" or "Evil" about that result, it's simply one god's opinion of another.
Actually Krell, the player doesn't know you are evil. He knows your char follows an Evil God.
An Azattan for example hates Caduz, but he's not going to run around slaughtering Caduzites