1) - You're at 9 SS's lost, you now have the option to seek out an NPC healer and be set back to 'half-strength' with your soul, or 5 SS's remaining. The process of doing this weakens you, you lose half your total experience, and lose a point of constitution (white not green, so permanent). You can do this as many times as you want until you bottom out on that stat (i.e. 3). So let's look at an example.
Everybody's always cursing her name when loved ones die, tricking her with phylacteries, trying to kill her... but does anyone ever really think about HER feelings?
Just for the sake of discussion, that would make the healer NPC more powerful than the Soul Mother.
much like matter/antimatter in science fiction,
Here are a few:[LIST=1]Add "retying" a Soul Strand as a quest reward that GMs are allowed to offer - specifically something the non-violent Churches like Aeridin and Az'atta can do. This isn't something done every day, but I see no reason why if magicians have learned a secret "Soul Mother defense", the Gods themselves should not be able to reknit a Soul Strand for mortals they're particularly happy about (knit one, perl two).Make sure quests offering such rewards are not tilted towards the ultra powerful PCs - to the Gods, purity of service to them, would likely be more important than PC power. (Note: this reward need not be advertised either.)Add an additional XP "bite" that PCs are subject to, as an entirely different roll on death. (Soul Mother - yum.) The strength of this bite is dependent on your level and how many Soul Strands you have left (i.e. your soul is chewed on a percentage basis, and very few strands makes your soul very easy to chew).Make it so that XP of this bite can be healed (the XP returned) by a Raise Dead (say, 100,000 XP) or Resurrection (maybe 200,000 XP) spell if cast within a specific time limit (tick tick tick - your soul is bleeding - tick tick tick), so long as the PC has not respawned. Maybe make it so that closer the alignment, the more the XP returned is (with full XP restoration being possible by being Resurrected by the cleric of your own God).Add potential alignment alteration penalties for clerics/paladins for resurrecting people of significantly different alignments, to make this not something that happens automatically.Give scrolls of Resurrection/Raise Dead alignments. "Raise Dead - Good", "Raise Dead - Neutral", etc.Let logged-in GMs check out a SS-loss undo wand for any of their registered quests. Misclicks or server overloads on popular quests seem to simply happen too often to keep bothering the DB team with.Steve Maurer
Interesting analysis.