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Author Topic: DTs  (Read 3737 times)

merlin34baseball

DTs
« on: May 06, 2008, 11:40:26 pm »
I love DTs.................:)
 

ShiffDrgnhrt

Re: DTs
« Reply #1 on: May 06, 2008, 11:48:27 pm »
I'm gonna guess you just earned a new one?
 

merlin34baseball

Re: DTs
« Reply #2 on: May 06, 2008, 11:53:16 pm »
as Chaynce would say......

yup, yup!

But really its so much more fun when theres consiquences
 

ShiffDrgnhrt

Re: DTs
« Reply #3 on: May 06, 2008, 11:55:58 pm »
You mean doing things?  Or doing stupid things?  :p
 

merlin34baseball

Re: DTs
« Reply #4 on: May 07, 2008, 12:10:22 am »
erm... both? *wanders off shruging*
 

Eight-Bit

Re: DTs
« Reply #5 on: May 07, 2008, 12:51:37 am »
Almost all of my DTs came from something stupid. Going AFK near dear. Drinking a potion of endurance on accident and then getting beaten up, running away, then resting.

Stupid and unepic.
 

Blackguy

Re: DTs
« Reply #6 on: May 07, 2008, 03:36:55 am »
I hate the SS system.
 

twidget658

Re: DTs
« Reply #7 on: May 07, 2008, 04:06:44 am »
So many computer glitches can occur, to your own or others computers, that can cause a death. OOC reasons causing severe IC repercussions.
 

jan

Re: DTs
« Reply #8 on: May 07, 2008, 04:19:12 am »
i say lower the amount in secret to 9 or 8 then perm ;)
certainly would give some rp opportunities :D
 

DMOE

Re: DTs
« Reply #9 on: May 07, 2008, 04:26:13 am »
True and of course there is just plan old bad luck on the rolls....

But I've played on servers with no perma death and to be honest, I like SS.

I like that you have a finite amount of time to achieve your characters goals and dreams.....That you have to think smart when you go out adventuring.

Actions should have consequences.....

It is just a great pity that you can lose them due to technical things beyond your own ability to control or the teams ability to verify as genuine but unfortunately.....No system is ever perfect
 

Filatus

Re: DTs
« Reply #10 on: May 07, 2008, 04:30:18 am »
I don't mind the loss of soulstrands. Though I think the raised DC becomes a bit harsh and unforgiving at higher levels.

Plenty of people that still die a lot at lvl 17-20, which makes a 17-20 % chance a bit harsh at that point. And not sure it makes sense for me that powerful people are quicker to have strands tethered. Because a higher level doesn't necessarily translate to age or other possible reasons that they could be somehow weaker. (think elves and dwarves with longer life expectancy)
 

jan

Re: DTs
« Reply #11 on: May 07, 2008, 04:33:33 am »
True ...a system would be perfect if glitches could be avoided .

I played one world that was fun , they had a kind of random ss system .

On creating a character a 10 sided dice was thrown , that stood for the deaths that were needed to perm .( they had a crude " do you die ? " check as-well , but cant remember what it was )

Without the " not yours to control glitches " it would have been perfect ;)

no players running around telling " i'm only on 7 , so i'll be good for now " :D
 

DMOE

Re: DTs
« Reply #12 on: May 07, 2008, 04:37:33 am »
Quote from: Filatus
I don't mind the loss of soulstrands. Though I think the raised DC becomes a bit harsh and unforgiving at higher levels.

Plenty of people that still die a lot at lvl 17-20, which makes a 17-20 % chance a bit harsh at that point. And not sure it makes sense for me that powerful people are quicker to have strands tethered. Because a higher level doesn't necessarily translate to age or other possible reasons that they could be somehow weaker. (think elves and dwarves with longer life expectancy)

I always look at it this way....

The higher level you are....The more adventuring you've been doing, the more 'risks' you've been taking and the tastier you are to the Soul Mother ;)
 

miltonyorkcastle

Re: DTs
« Reply #13 on: May 07, 2008, 09:21:09 am »
Tastier... that's one way to put it. Consuming more powerful souls provides more power... it's really as though she's fattening us up for the feast.
 

DMOE

Re: DTs
« Reply #14 on: May 07, 2008, 09:41:46 am »
Exactly!
 

LordCove

Re: DTs
« Reply #15 on: May 07, 2008, 10:16:12 am »
I quite like the DT system.

Despite having nearly permed several times way back... and several good characters having permed... and several characters being so close to perming its scary.....

... its still the best way to keep people on their toes. It promotes travelling in parties... not taking crazy risks ( most of the time)... and gives way to some good RP too.

And Im content to say that not one of my 12 DT's was due to computer glitches, lagging or anything like that ( but of course, I think Im a rare case in this instance. )
They're all down to good old reliable stupidity and the cursed Death magic and Implosion. ;)
 

Eight-Bit

Re: DTs
« Reply #16 on: May 07, 2008, 10:21:09 pm »
I strongly dislike the permadeath system.
 

mumbles

Re: DTs
« Reply #17 on: May 08, 2008, 12:38:01 am »
Cant say il like Dt due to getting 4 out of five deaths lol , but whats the other choices , your charecters have to go at some point as i found out myself . And persoinally i dont think id have it any other way
 

Script Wrecked

Re: DTs
« Reply #18 on: May 08, 2008, 02:40:28 am »
And I thought three from four was bad... *salutes Mumbles*

;)
 

twidget658

Re: DTs
« Reply #19 on: May 08, 2008, 02:51:15 am »
More aften than not, a SS loss disrupts the whole game play and ruins RP. Also, it prevent some RP and a lot of adventuring from happen. I don't care what anyone says about how good it is for them, I can never agree with it nor will I ever be convinced that it is a good system.
 

 

anything