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Author Topic: Ambiguous Interactive Dungeons - NWN1  (Read 265 times)

Henesua

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    Ambiguous Interactive Dungeons - NWN1
    « on: December 30, 2011, 09:38:02 am »
    Hello, I've dropped in from the broader Neverwinter Nights Community to let the Layonara team know that I upgraded their AID system to work with NWN 1.69 and later (there is a community patch to 1.70 now).

    So
    (1) if there is a perceived issue with my continued development of this amongst the Layonara team, I'd like to know.
    (2) if you have continued development of it privately I would like to know.

    Reading through the forum it appears that this PW was not upgraded beyond 1.68. So my work is not likely to benefit you, but I thought I would mention it anyway. Best to be open about these things.
     

    Hellblazer

    Re: Ambiguous Interactive Dungeons - NWN1
    « Reply #1 on: December 30, 2011, 11:06:15 am »
    nice to know that there are still people updating things :)  Always nice to ask the author though.

    Henesua

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      Re: Ambiguous Interactive Dungeons - NWN1
      « Reply #2 on: December 30, 2011, 12:38:49 pm »
      Quote from: Hellblazer
      Always nice to ask the author though.


      That is one of the reasons why I posted. Although not from the stand point of asking permission, but more of a matter of showing courtesy.
       

      darkstorme

      Re: Ambiguous Interactive Dungeons - NWN1
      « Reply #3 on: December 30, 2011, 12:40:31 pm »
      Just FYI, we have upgraded to 1.69.

      I cannot speak for those who developed the AIDs, of course, but the general procedure on the Vault seems to be simply to give credit where credit is due... which, clearly, you have. :)
       

      Henesua

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        Re: Ambiguous Interactive Dungeons - NWN1
        « Reply #4 on: December 30, 2011, 12:46:02 pm »
        Good to hear that you are fully upgraded. I was thrown off by one of the stickies which said not to upgrade. It is also good to see that this community is still active. Its amazing how long some PW's have persisted. :)

        Anyway, I doubt its of much interest to the developers, but my upgrade to AID eliminates its use of listeners, improves parsing, and makes it flexible enough to be integrated with any system. You are welcome to it of course.
         

        Dorganath

        Re: Ambiguous Interactive Dungeons - NWN1
        « Reply #5 on: December 30, 2011, 04:29:08 pm »
        Hey there!

        First off, nice job on the work. I haven't evaluated it in any meaningful way, but I think I understand the gist of what you've done.  Great idea and great effort.

        The AID system was developed for the Layonara Single Player Module, which was based on our world lore and our setting but which also was developed in parallel with development on the PW. Its partial intent and purpose was to allow a greater interaction with elements within the story without the presence of a GM. This is in contrast to the PW, where our more detailed interactions are handled by a GM. The two actually share very little except for setting. After the single-player module was finished, there were discussions about adding AID into the PW modules and then of course building content for them. By that time, the PW had a listener system of its own, so we began discussing how best to integrate AID into the existing listener to avoid any possible conflicts.  While discussions were in progress, the person who primarily developed AID (nickname: Talan Va'lash) left the community for a prolonged period of time, so the effort at integration went on indefinite hold.

        Currently, our chat-recognition system has been all but completely switched over to take advantage of 1.69's chat event handling, but for a few things that are presently more-effort-than-benefit to migrate. We presently have no applications for AID within the PW, however, it is good to know that an updated version exists, and I can conceive of its use for interactive puzzles.

        Again, thanks for making the effort and also thanks for remembering to provide credit.  I have no problems with you providing this to the Vault as you have.
         

        Henesua

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          Re: Ambiguous Interactive Dungeons - NWN1
          « Reply #6 on: December 30, 2011, 06:31:55 pm »
          Thanks for the reply, Dorganath. I am glad that I haven't upset anyone by upgrading AID.

          And congrats on maintaining an active PW. That is impressive these days. Good luck to you.
           

           

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