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Author Topic: Hellball effects  (Read 161 times)

Xandor Loriland

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Hellball effects
« on: August 27, 2006, 05:08:48 pm »
I have a couple of questions about hellball and how the effects work.  I have heard that spell resistance doesn't count against hellball but that the spellcraft skill aids in calculating the reflex save.  I was also wondering if the knockdown effect is only if you fail the reflex save or all the time.  Could someone please confirm or deny how these effects are calculated?  Also what about the spell protection from spells?  That adds to your saves against spells.  Will "protection from spells" help in the reflex save vs a hellball?  Thanks.
 

IDii

Re: Hellball effects
« Reply #1 on: August 27, 2006, 05:14:28 pm »
Spell resistance doesn't help against epic spells.
Protection vs spells helps with the save.
Making the save halves the damage you take.
Making the save with evasion still only halves the damage you take.
Failing the save with improved evasion makes you take half damage. (I think)
Knockdown can't be resisted or saved. Only immunity to it prevents it.
 

Filatus

Re: Hellball effects
« Reply #2 on: August 27, 2006, 05:15:18 pm »
Spell resistance should count. Spellcraft skill aids in save. Knockdown effect always applies. Protection from spells will help.


Quote
Type of Feat: Epic Spell
Prerequisites: 21st level, the ability to cast 9th level spells and 32 ranks in Spellcraft.
Specifics: Casts the Hellball spell 1x per day (see below.)
Caster level: Epic
Innate Level: 10
Spell school: Evocation
Component(s): Verbal, Somatic
Range: Medium
Save: Reflex for ½ damage
Spell Resistance: Yes
Immunity Type: Special
Area of Effect/Target: Sphere (Very Large)
Duration: Instantaneous
Description: The caster creates a ball of energy that does 10d6 points of acid, fire, electrical and sonic damage to all targets in its blast radius. The spell has the added effect of Knockdown for any creature within its blast radius. This spell is not affected by arcane spell failure, nor can it be interrupted. Creatures within the AoE may not use the feats Evasion or Improved Evasion to avoid damage.


EDIT: The description might be wrong about spell resistance, not sure.
 

Xandor Loriland

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Re: Hellball effects
« Reply #3 on: August 27, 2006, 05:53:46 pm »
What is the duration of the knockdown effect?
 

Talan Va'lash

Re: Hellball effects
« Reply #4 on: August 27, 2006, 05:54:39 pm »
The part about spell resistance counting is in fact incorrect.

I am fixing it on lore.
 

Talan Va'lash

Re: Hellball effects
« Reply #5 on: August 27, 2006, 05:58:07 pm »
The duration of knockdown is 1 round.  Though with the lag of the hellball vfx it sometimes seems much longer and sometimes seems much shorter.
 

Talan Va'lash

Re: Hellball effects
« Reply #6 on: August 27, 2006, 06:00:23 pm »
Quote
IDii - 8/27/2006  6:14 PM
Failing the save with improved evasion makes you take half damage. (I think)


You still take full damage, it ignores both evasion and imp evasion.

Sources agree on this point, granted my own memory of when I tested it is a bit foggy but when nwn wiki and the grimore agree its often correct.

Edit: what would be great is if I could just read everything the first time and put it all in one post wouldn't it...
 

Force_of_Will_

Re: Hellball effects
« Reply #7 on: August 28, 2006, 12:18:49 am »
Gotta Love as I like to Call it  LAGBALL
 

 

anything