Type of Feat: Epic SpellPrerequisites: 21st level, the ability to cast 9th level spells and 32 ranks in Spellcraft.Specifics: Casts the Hellball spell 1x per day (see below.)Caster level: EpicInnate Level: 10Spell school: EvocationComponent(s): Verbal, SomaticRange: MediumSave: Reflex for ½ damageSpell Resistance: YesImmunity Type: SpecialArea of Effect/Target: Sphere (Very Large)Duration: InstantaneousDescription: The caster creates a ball of energy that does 10d6 points of acid, fire, electrical and sonic damage to all targets in its blast radius. The spell has the added effect of Knockdown for any creature within its blast radius. This spell is not affected by arcane spell failure, nor can it be interrupted. Creatures within the AoE may not use the feats Evasion or Improved Evasion to avoid damage.
IDii - 8/27/2006 6:14 PMFailing the save with improved evasion makes you take half damage. (I think)