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Author Topic: is the crafting system flawed?  (Read 166 times)

Erik K

is the crafting system flawed?
« on: May 12, 2008, 08:58:37 pm »
Ive been reading some of the crating posts recently and something Armolis said caught my eye.  He commented that some of the gear, in game, has likely been around since the Blood Wars.  Not sure how much, but it is possible given the game mechanics.  Now while swords and shields might have a rational for such longevity, what about enchantments and resistances?  shouldn t they wear off after a certain amount of time?  Just curious about what the rest of the community might think about this.
 

Serissa

Re: is the crafting system flawed?
« Reply #1 on: May 12, 2008, 09:18:49 pm »
Shhhh!
 

lonnarin

Re: is the crafting system flawed?
« Reply #2 on: May 12, 2008, 09:36:57 pm »
Every system is flawed, even if it's the best system on the planet, like ours is. ;)

As for elemental enhancement and resistances, I don't think they're subject to time itself, but rather whether or not somebody cast a disjunction on it or if it had limited charges or such.  If anything, the older a magical item is, the more likely it tends to wind up being some super-powerful ancient artifact, so either they made mages way better back in the day, or magical items mature with age like a fine wine.
 

Hellblazer

Re: is the crafting system flawed?
« Reply #3 on: May 12, 2008, 09:37:22 pm »
*points up* What she said :p

LightlyFrosted

Re: is the crafting system flawed?
« Reply #4 on: May 12, 2008, 10:36:46 pm »
My personal theory is that Layonara is slowly progressing into (or, from another perspective, for the first time post-cataclysm, BACK into) a higher magic world.  Magical items are becoming more common, some to the point of ubiquitousness.  While some of the more rare/useful items still command a high price, and market controls have maintained the prices of certain items, others, generally 'found' items, are dropping rapidly in price as they become more common.

There's a fairly logical IC explanation for this - the Dragoncalling brought together a large number of arcanists, and more generally, adventurers.  The Blood War inspired many of the most talented of their crafters to create powerful weapons to help the war movement.  Since the Bloodfall, these finely-crafted weapons and items have if anything been improved upon, and the traditions of magical crafting have continued, but without the great big war going on to distract people.

Just a theory, at least... but that seems to be the direction we're headed in.