Polak76 - 2/25/2007 2:11 PMPolak76-----Useless Trivia: Apples are more efficient than caffeine in waking you up in the morning.
merlin34baseball - 2/26/2007 11:10 AM Ok, I see why PvP would be a good idea. I know of one Cleric who would love a shot at a certain shady individual... My problem with it lies in this: My main character has 8 DTs, and by no means will I risk a DT in PvP combat. But what am I supposed to do in game when a situation developes that would call for her to have a PvP moment? Run and hide? Take the insults? Walk away? None of these things my character would do, but I may be forced into roll playing her a different way due to the possibility of a soul strand loss. Characters with a high DT count will be forced to walk away from these situations, when my characters reaction should be to light the offending person on fire... I think this may cause RP problems for those of us holding onto our last strand or two. If there is no possibility for strand loss then it would be one thing, but I think strand loss should be a possibility in PvP. My two cents...
merlin34baseball - 2/26/2007 2:10 PM If there is no possibility for strand loss then it would be one thing, but I think strand loss should be a possibility in PvP. My two cents...
tubasolo - 2/27/2007 3:03 AMIn my experience player versus player combat in MMO's boils down to just a few things. With a few typical reactions. You get a very tiny number of folks who can enjoy player versus player fighting and not take it beyond the game. Then the vastly larger numbers of folks who like to fight other players to prove some sense of superiority to themselves, and by proxy to the defeated, or so it seems. Then you have the largest portion, those who revel in 'killing' other characters to ruin another persons fun. The predominant attitude of these last two groups of folks is that winning is everything. No matter how that victory is achieved. Regardless of the effect it has on the other person. These are the people who claim they are just pushing the envelope so that they can feel challenged (I call "horse pucky" on that.) So from all that you get the hurt feelings, the anger and eventually no player base.I enjoy fighting other players for the simple fact that it is more challenging than whacking away at some ogre. After I defeat the ogre, however, I don't have to deal with its friends hunting me down months later. Or a merchant type, who is friends with the person I defeated, who will no longer do business with me. I do enjoy the repercussions of my actions, it is what drives me to role play. Also to face situations I couldn't possibly face in real life.I know I am rambling but... In the thirty years I have been playing D&D, in its many incarnations, I never killed another players character until I played online. It was an aspect of the PnP games that we just knew better than to get involved with. Instinctively we knew that would lead to hard feelings towards one another. However, online, that attitude seems to have died a quiet but messy death. Many folks revel in the thought of 'killing' another players character; in the hopes that the dead characters player will be angry or disheartened. These same folks prey upon the characters much weaker than their character. It's the anonymous nature of the internet and MMO's that allow this type of behavior to surface. Patience I'm getting to it. Now I'm not suggesting that the DM's here come to your house and whoop you for griefing, although I'm sure they've wanted to a time or two. What I am suggesting (preaching to the choir probably) is that you look at yourself and hold yourself accountable for what you do online and in MMO's. That's what your parents tried to drill into you, responsibility. To behave appropriately even when there are no consequences for not doing so. Meh, I've taken enough of your time.
Polak76 - 2/26/2007 2:24 PMAnyway the other aspect I find interesting is that my PC can have an argument with someone and instantly they want to slay you. Now I feel this touches on metagaming due to most people knowing the background of my char, his level compared to theirs etc. But how many times do we get into arguments in RL with strangers, even really heated arguments where personal insults are thrown? Do we automatically want to kill them?..of course not.