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Author Topic: Palemaster  (Read 355 times)

Nagash von Ritter

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Palemaster
« on: November 23, 2007, 04:04:28 pm »
Just wondering, does the palemaster recieve 1 spell/2 levels or so like in stock NWN?

I couldn't see whether it did/didn't in the LORE clearly enough to be sure myself.

Thx,
Ritter
 

Spike

Re: Palemaster
« Reply #1 on: November 23, 2007, 04:28:20 pm »
Umm...I'm pretty sure they get a access to new spells every second level. Someone correct me if I'm wrong though.
 

Pseudonym

Re: Palemaster
« Reply #2 on: November 23, 2007, 05:07:29 pm »
I fairly sure* it's extra spells every two levels (but at odd PM levels - 1, 3, 5, etc).







[size=-3]*I qualify this guess with an admission that I am often wrong.[/size]
 

s0ulz

Re: Palemaster
« Reply #3 on: November 24, 2007, 04:38:54 am »
It works like in NWN, yes. It's unaltered to my knowledge.
 

Nagash von Ritter

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Re: Palemaster
« Reply #4 on: November 24, 2007, 09:27:07 am »
Quote from: Pseudonym
I fairly sure* it's extra spells every two levels (but at odd PM levels - 1, 3, 5, etc).







[size=-3]*I qualify this guess with an admission that I am often wrong.[/size]


Just in case, if I go PM and it doesn't work, can I get the level taken back? After CDQ's and so forth?
 

miltonyorkcastle

Re: Palemaster
« Reply #5 on: November 24, 2007, 12:53:08 pm »
It's possible to get things "taken back," though it's an arduous process on both your end and the Team's. Moreover, the CDQ(s) you'll be doing to become a palemaster are part of your character's story. If you do all that, then decide the mechanical benefits of palemaster aren't up to par, it's like you just tossed out that part of your character's life, that part of his/her story. Not to mention the hours wasted on something you decide not to pursue because it didn't give you the mechanical benefit you were after. Still, it's good you ask now, so you can be sure that it's the route you want to take.

In general, if you're taking the class more for the mechanical (out-of-character) benefits than for the character/social/political (in-character) benefits, then I'd suggest reconsidering taking the class at all. Obviously, we take classes for their mechanical benefits; it's just that the mechanical benefit of the class should be subject to character and story development.

Also, I've updated the [LORE]Pale Master[/LORE] page to reflect the questions you brought up.
 

Nagash von Ritter

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Re: Palemaster
« Reply #6 on: November 24, 2007, 02:05:15 pm »
Quote from: miltonyorkcastle
It's possible to get things "taken back," though it's an arduous process on both your end and the Team's. Moreover, the CDQ(s) you'll be doing to become a palemaster are part of your character's story. If you do all that, then decide the mechanical benefits of palemaster aren't up to par, it's like you just tossed out that part of your character's life, that part of his/her story. Not to mention the hours wasted on something you decide not to pursue because it didn't give you the mechanical benefit you were after. Still, it's good you ask now, so you can be sure that it's the route you want to take.

In general, if you're taking the class more for the mechanical (out-of-character) benefits than for the character/social/political (in-character) benefits, then I'd suggest reconsidering taking the class at all. Obviously, we take classes for their mechanical benefits; it's just that the mechanical benefit of the class should be subject to character and story development.

Also, I've updated the [LORE]Pale Master[/LORE] page to reflect the questions you brought up.


If you take a look at my character story it's very integral to his development and belief system. I just don't want to be the character losing all 10 soul fragments and be permanently dead....To me the RP is the most important, that and I don't see any PM on the server :D lol jk. To me the Palemaster is already a power hit, which I was fine with but no spells at all makes it very underpowered I think.
 

minerva

Re: Palemaster
« Reply #7 on: November 24, 2007, 02:49:38 pm »
We did have a Palemaster on the server who retired the character for his own reasons... I think the character was at retirement a total of level 20ish and had a pretty deep and rich persona.  I know one of my characters cursed the ground he walked on and she pretty much likes every one.
 
 If you're worried about the mechanics, then do a test build in a NWN leveling module, the Vault has a few to chose from.  Re-builds are rare and must have a significant role play reason to be done.
 

Xirion

Re: Palemaster
« Reply #8 on: November 24, 2007, 03:59:56 pm »
Well, there are atleast two PMs that I know of...
 

Nagash von Ritter

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Re: Palemaster
« Reply #9 on: November 25, 2007, 11:19:29 am »
Quote from: Xirion
Well, there are atleast two PMs that I know of...


What level(s) were they?
 

Xirion

Re: Palemaster
« Reply #10 on: November 25, 2007, 12:07:41 pm »
Er... I think ten or a little bit higher, with only one or two levels in PM though
 

Polak76

Re: Palemaster
« Reply #11 on: November 25, 2007, 05:35:53 pm »
Quote from: minerva
We did have a Palemaster on the server who retired the character for his own reasons... I think the character was at retirement a total of level 20ish and had a pretty deep and rich persona.  I know one of my characters cursed the ground he walked on and she pretty much likes every one.
 
 If you're worried about the mechanics, then do a test build in a NWN leveling module, the Vault has a few to chose from.  Re-builds are rare and must have a significant role play reason to be done.


Er..you wouldn't be talking about my old char Ramanon Vensk?  God I miss him.  And yes, he was lvl 20 with a break up of 7 PM/ 13 Wiz from memory.

As MYC stated, the PM class is heavily theme based.  It is a painful class to be as even at level 20 I was really only a 13th level wizard with all the durations and powers of a 13th lvl wizard, only a few extra high level spells.  The AC benefit is handy, the extra HP's a welcomed, but the best feature is summoning the undead, even though they were weaker than a 2nd lvl summon monster.  It's all about the theme.

As to the original post, you get new spell slots every odd level.  These do not add to your duration, DC or penetration.  You also cannot learn new spells like the wizard upon level up.  These must be pruchased and scribed.  Additionally you do not get wizard extra metamagic feats.  You do however, get the same skill points/lvl and the same class skills as wizards.

All in all I love the Palemaster class.  If my character now (just so happens to be the son of my old PM), ever made it to epic, I'd seriously think of working towards it again.

Anyway if you choose to take this class based off rich RP I'm sure you wont be dissapointed.  

Best of luck.

Polak76
 

Pseudonym

Re: Palemaster
« Reply #12 on: November 25, 2007, 06:25:25 pm »
Quote from: Polak76

As to the original post, you get new spell slots every odd level.


Whaddya know? I was right!

Someone write this down somewhere.
 

Polak76

Re: Palemaster
« Reply #13 on: November 25, 2007, 07:01:52 pm »
Actually If you want me to be critical, you mentioned that you get new spells.  THis is not entirely true. You only get new spell slots, as if going up a level in your wizard class.

So only half marks for you Pseudo.
 

Pseudonym

Re: Palemaster
« Reply #14 on: November 25, 2007, 07:04:55 pm »
Baby steps.
 

miltonyorkcastle

Re: Palemaster
« Reply #15 on: November 26, 2007, 01:00:46 am »
The updated LORE page now explains how the palemaster receives spell slots (at least, I hope the explanation makes sense; it did to me).
 

Weeblie

Re: Palemaster
« Reply #16 on: November 26, 2007, 03:47:34 am »
The description is contradicting itself a little...

Quote
Every 2 levels, the pale master gains additional spell slots per day, as if she had leveled in her previous spell caster class. This gain only applies to spells per day - not caster level - and it does not grant additional spell slots past the usual maximum at level 20.


And...

Quote
Warning: the pale master's caster level only increases by 1 every 2 levels, so a level 10 wizard/ level 30 pale master would have caster level 25 (10 + 30/2), compared to caster level 40 for a level 40 wizard. This is sometimes a considerable disadvantage.
 

miltonyorkcastle

Re: Palemaster
« Reply #17 on: November 26, 2007, 12:26:15 pm »
Your caster level increases, but you don't gain the new spell/higher level spell benefit of increasing in caster level. You do, however, gain the benefit of spell slots, and caster level as it is concerned with beating SR. Only, you gain these benefits slower than a pure caster.

Anyhow, I'll change the text between the dashes to read, "- not to learning new or higher level spells -"
 

Nagash von Ritter

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Re: Palemaster
« Reply #18 on: November 26, 2007, 12:46:40 pm »
It depends what level you are at.....

A level 10 pm/ 20 wizard is superior to a level 30 wizard because level based bonus's generally end as of level 20, with the exception of a few (horrid wilting), so as a result it really is beneficial, but only in the long term, according to my opinion.

So if I'm right, the palemaster continues to gain points towards efective caster level (SR) but loses the additional damage. But, this means that a level 20 wizard/10pm will end up with the maximum anyways, not to mention the whole slew of abilities and immunities the class gets, I think it's an excellent roleplaying class.
 

miltonyorkcastle

Re: Palemaster
« Reply #19 on: November 26, 2007, 03:54:11 pm »
You're right, level does have a lot to do with it, and what level you take which class. Some things translate across the epic threshold, but other things, like [LORE]BAB[/LORE] (base attack bonus) do not.

As far as [LORE]caster level[/LORE] is concerned, a 20 wiz/ 10 pale master is equal to a 25th level caster. So, yes, spell duration and damage dice will be fine, though a pure wizard will have a slightly longer spell duration, as the pure wizard will have the 30th level caster status. This also means that the pure wizard has a better chance at punching through [LORE]SR[/LORE].

The only other major mechanical difference to note depends entirely on when you take the PM levels. If you take them before level 20, then your PC will gain the benefit of the better BAB Pale Master has to offer. If you take it after 20th, however, you won't gain that benefit, as all characters get the same BAB after 20th level.

The wizard would get a few more bonus feats as well, which could ostensibly be used for more epic spells. Really, I wouldn't say that one is more powerful than the other, just that their powers are spread differently. The fact is, all 30th level characters are going to be powerful, especially thanks to magic.