So just to give a little example I took my 31st level melee PC into Sharawood. ... Wren almost got killed by the first group in the cave. If not for terrifying rage he would have died. I think this should lay to rest the balance between casters and melee and things they can do issues.
I dont want to see areas that are solo areas for fighters. What I want to see is a stop to high level areas being solo-able to casters or easily done by caster groups.
Sharawood should be CR25. Anyone with a mass disorientation spell (read: all casters) can flatfoot those weak-willed fighters and go to town on them.
Sharawood scales by level, so I think it's inaccurate to say it's any given CR, or level range.
Nope shara cave is not filled with rogues it is filled with fighters with +6 weapons crazy high damage and very high ACs.
Also you are way way off on your nerfed statement about mages. I am saying dont touch them just make some of the bad guys resistance to quick magical demise. Make some them so that you have to get dirty to kill them.
In my opnion this is not a low magic world by any means.In a world where a mage has a choice of if they want to go off on their own, or with a big group, either way, they will be able to find something they can kill, so if a caster really wants to (not necessarily a mage, most casters though) they can achieve level 30, with little problems going out on their own soloing.A fighter, could not get to 30 in the same amount of time, no way, it's impossible, theres no instant death magic for fighters, and fighters cannot travel without a party, due to having to get involved up close and taking damage, they need magic for the weapons to do much, and a healer usually, among other spells etc.After epic levels, and where fighters could once go, with or without a group, has completely been changed, so that casters must be taken along too.A level 30 fighter....who has seen a level 30 fighter go solo for exp recently? Well I can find one spot to get 64 exp a kill. But spending 20mins going through an area for about 1200 exp, does not really motivate me at all.Not to mention theres still a risk of dying for that measly amount.I guess what I'm basically saying is, a caster can get to level 30 on their own, no way a fighter could do that anymore. And once at those levels, good luck taking your fighter off to solo, anywhere.As Jrizz stated, low magic item world, but far off from being a low magic world - give us something to dig our swords + axes into. please.
Maybe there was another reason, but the word on the street was that the change came because fighters were soloing the area.
Well I really like what Dorg did with the Trollocs in this last update. They are still harder then heck but they are more spread out and the new fighter ones are a great addition.
What stinks is that fighters had the dead magic area near thunder peaks, and then because a fighter could do what a caster could...seemed things changed. Maybe there was another reason, but the word on the street was that the change came because fighters were soloing the area.
But as to fighters soloing the peaks, well as I was a GM during the hey day of the peaks I will say that they were heavily abused by a number of players.
Sorry to disagree with you on this one but the peaks got tweaked due to a huge multi week multi GM quest event. But as to fighters soloing the peaks, well as I was a GM during the hey day of the peaks I will say that they were heavily abused by a number of players.
Sorry to disagree with you on this one but the peaks got tweaked due to a huge multi week multi GM quest event.
But on the dead magic... my contention for a long time was that no matter how easy, or how soloed, the peaks were, the pace was so impressively slow compared to other areas, where haste and mass-effect spells were basically requisite for travel and thus added a huge multiplier to pace of progression, and where there were mobs of 8 instead of small groups of two or three... that it really wasn't changing the tempo of progression at all. The prevailing opinion disagreed.Hope this wasn't too trollish.
On other servers which maintain a lax 'whatever' mentality in regard to the quality of their playerbase... they let the shooting anti-stars disrupt the tempo and fade away, they never involve them on plots,