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Author Topic: Too many skill point with -int skins  (Read 90 times)

Evil Dad

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Too many skill point with -int skins
« on: September 08, 2005, 11:58:00 am »
I have a wildelf character.  She has 12int normally.  When the skin is applied she has 10int.  This should be 4 skill points on level up, but i actually get 5.  It may seem stupid to ignore it ... but it is frustrating.  If i roleplay, I shouldnt use the extra points.  But, it is so tempting when they are just sitting there waiting to be used.  Is this a bug with the skins?  or a general problem with NWN that cant be fixed?

I ask mainly as I would like to create a sea-elf character next and she will have the same problems.
 

Zhofe

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RE: Too many skill point with -int skins
« Reply #1 on: September 08, 2005, 12:11:00 pm »
It works on the same principle that if normally you have 11 int and you get a +2 bonus for subrace you can't take Expertise. NWN uses your base stats rather than your modified stats
 

Evil Dad

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RE: Too many skill point with -int skins
« Reply #2 on: September 08, 2005, 12:28:00 pm »
i understand now ... the skins apply them as bonuses dont they.  that makes sense.

so i will just have to leave off those skill points. i am assuming this is the done thing.  or does everyone just use the skill points?

same with int=13 for fighter feats.  i am gonna make it 14-2=12 then add 1 int on a level up. it hurts to think i dont really have to do it.  but i will of course as that is what rp-ing is all about and the bonuses to dex more than make up for it :)

 

Crunch

RE: Too many skill point with -int skins
« Reply #3 on: September 08, 2005, 02:08:00 pm »
I would use those skill points if I were you.  Consider them a gift from my grey elf who doesn't get the extra skill point for the +2 intelligence from his skin.
 

Eight-Bit

RE: Too many skill point with -int skins
« Reply #4 on: September 19, 2005, 01:29:00 pm »
That's up to you, Sy. But it's also a shady area to me. If you're piling them into Tumble to get two extra AC by level 17, then you shouldn't be using them. But if you're putting them into something you character can use and roleplay then by all means do it.

It's all about motivations. Why we do things here, and what brings us to do the things for power over any other concept.
 

Frendh

RE: Too many skill point with -int skins
« Reply #5 on: September 20, 2005, 09:35:00 am »
I'd say it's all good to use them. Considering you can't use
the positive stat changes for skillpoints/prereqs. It should
go both ways.

My guess is it's to keep the Half-giants, -ogres and Orcs
from getting Dev crit etc real early.
 

Zhofe

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RE: Too many skill point with -int skins
« Reply #6 on: September 20, 2005, 06:36:00 pm »
You can't get Dev crit and stuff til level 21, and the level adjustment for half-giants and such makes it so that that isn't likely to happen anyway.

The handling of feats and skillpoints is simply because of the way stats are added, which is as bonuses every time you log in. I do not think it is possible to apply bonuses permanently without requireing GMs to set them when a subrace character is made.
 

PsychicToaster

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RE: Too many skill point with -int skins
« Reply #7 on: September 21, 2005, 03:01:00 pm »
The other option is to have a larger degree of integration with the database to permanently adjust the character file the first time a new character logs out.  That would also include permanently granting racial abilities as feats and adjusting saves the same way.  

Don't ask me how to do those things, I've just dabbled in the database stuff.  But I know there are servers that use it and there are systems on the vault.
 

lonnarin

RE: Too many skill point with -int skins
« Reply #8 on: September 22, 2005, 09:38:00 am »
If you REALLY feel guilty about the extra skillpoints, just pump them into armorcraft for appearance customization, which I wish were instead regulated by CNR skills rather than Bioware ones. ;)
 

 

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