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Author Topic: The Easy Guide to PC Suicide, by Eight-Bit  (Read 137 times)

Eight-Bit

The Easy Guide to PC Suicide, by Eight-Bit
« on: August 23, 2007, 12:44:27 am »
I've noticed this is a subject that most people just don't get. I usually like to keep quiet and make the occassional snide comment here and there, but every so often I like to add something useful to the community I so dearly tolerate.


Murder is a lot of fun! With the help of this guide, your imagination, a tasteful post on the Character Development Forum, and a post in the character deletion thread you can be fresh on your way to being remembered vaguely and referenced obscurely, or god willing you'll never be mentioned at all.

Step One: The Big Choice

This is a toughy and one that shouldn't be made in the heat of the moment. A character that kills themselves surely can come back from the wonderous magic of the Bind Stones. How a character commits "suicide", which is hereby understood as self-termination and not following a massive group of poorly-equipped idjits to Firesteep to die at the first bridge, is by my definition a total lack of the will to live and a self-applied method of death. You are pratically giving up your spirit to the Soul Mother and taking your own life, by your own free-will. It's a purely boolean situation, and like real life, this ain't a round trip.

So there's a few questions you need to ask yourself. Important questions! They are, but not limited to:

- Do I want to do this?

- Am I going to regret this? (A little bit of regret is all right. But don't do it if you're going to stress about it!)

- Is there a good reason for this or do I just want attention?

- Am I bored with this character?

- Am I willing to accept that I will never play this character again?

- Am I aware that this means I'll have to start over?

- Are my alt-characters worth developing?

Step Two: How the heck do you tie a noose anyway?

Now that you've asked the though questions you need to wonder how you're going to go about doing it. I've always been partial to characters jumping off of things and making a horrible mess. They leave that moment for the poetic "last thoughts to go through head, before head and thoughts are smeared over Port Hempstead" goodness that I quite enjoy.

"And, alas, I shall miss my Mitsy the most. Mitsy."

SPLAT!

There are several ways to go about it, and I'll give a few prompts because I'm a nice guy and I've had a few:

- Having a witness in game. This allows for two great situations, which include, being seen doing it, and doing it in game. This way people can know and the word can spread on its own. It also allows for only the people who care to know.

- Going out on your own. Why not just swan-dive off Ozy's roof into the shark infested waters that are his backyard? Sure, this is pretty much the most awesome thing ever, and it leaves the actual details out of it. Perfect for your loner characters. If I can't get my CD key to work (long story), Y