3/ Double or even triple hourly XP for WL's who attend quests. Give them the importance they have earn't and the incentive to be out there amongst the player populations.
4) I want characters to be defined by the person as opposed to the class. Make the class requirements (not the mechanical ones) more bendy, and allow the player a chance to fit his/her character's personality into the class.
The NWN Layo is very restrictive in character creation. What we seem to reward and encourage are basic classes played by the "big four"; human, elf, dwarf, halfling. Read through the character submissions and that's clear. And my point in another thread stands: in part because of this, we grow very slowly and have become rather alt-dependent to keep things fresh. And those alts are often much more challenging concepts, to keep the game interesting for people who have been here for years.
3) I want to embrace the new players. New blood will keep the server fresh and alive. I hate to see a new player be stuck in character approval for 3 weeks and then give up and leave us, never even having seen the server. (Sorry CA team, a ton of respect for your amazing work, not so much for the current strict process). When I started here I was such a noob, both with nwn and Layo lore. I learned from playing and RP'ing with others, and still do
I really want to like Layonara, but the hurdle of getting started is HUGE. I can go to Arelith or FRC Cormyr with a new character concept and be up and running with a good group of quality RPers that afternoon. Not here, you have to wait for someone who obviously has other things to do to notice your submission, and then invariably there will be some minor changes requested that will delay you for days longer. I can absolutely guarantee you than many a great RPer has walked on by because of the bureaucracy.
5) I want it to be easier to meet other characters. A looking for group list? It's a big world today, and often with few players. 4 years ago the world center was Hlint and the max level was 20 (except for a rare few). This led to a much higher concentration of like-level characters in the same areas. Lifting of the level split rule was a big step in the right direction!
The counter-argument being it might encourage those otherwise condemned to perma-death during the Green Mile to do something of significance during levels 1-19 such that they would feel comfortable applying for World Leader when they hit 20? As Dorg stated, I know this is not a debate thread - but that thought occurred to me as I was pondering jrizz's post.
Acacea says good things.
I do not plan to comment on anything said in this thread until it has run its course, and then only maybe. The primary reason is time, but also to give you all a chance to speak without my influence.
Allow Epic CDQs again - meaning CDQs whose intent is to change the world, but do not necessarily have WL status attached to them. Allow any PC to attempt such a quest before level 20. Otherwise, the incentive is power leveling.
For the love of all creation, please change CNR to be plausible. My sense of disbelief is entirely destroyed reading advertisements for boxes of chicken eggs listed in the thousands of gold pieces. How about cockatrice eggs instead? Instead of Yew, how about Magewood? (etc.)
In a similar light, understand that some players simply enjoy taking on combat challenges, and they are not at fault that NwN (through implementing DnD) gives disproportionate rewards for doing so. But rather than get mad at the players, simply tilt things in the opposite direction (*).(*) In my own PnP game, of a game system of my own design, XP for "work experience" in a particular skill is limited, but you can use money to "buy training" (i.e. go to school, which also gives you XP). There is absolutely nothing that would prevent Layonara from cutting combat XP down, but having "schools" that let players trade Gold for XP.
[post=982282]First[/post], just for a different perspective. Second, the economy is completely broken. There is no mint anywhere; instead, money grows on monsters. It's insane.
I'm a little confused. If bashing gives less XP, and if school gives a new source of XP, and if school costs True, and if True grows on monsters, what changes? Wouldn't the bashers just take their gathered True and buy from the school the XP they "lost," coming out the same at the end?
I doubt people who can buy XP are going to lower egg prices, heh.
Shindaleria is Mother Ocean. While capable of violence when necessary, she hates random destruction, such as the way the demon's hurricanes wreak devistation upon her beautiful coral gardens. Thus, study of combat for its own sake is generally seen as a path to debasement. It is the way she has lost too many of her people to the demon goddess, Mist. She has no Sacred Fists. Not yet. Genna is hereby approved to take Fighter levels. She should also sign up for at least two CDQs, for her to develop her own unarmed Water Style combat techniques (which must be unarmed), complete with her own katas based upon the nature of water. This will culminate (if she survives), in a WLDQ to persuade the High priestess to present her case to Shindaleria herself. After this she will be rebuilt. Understand that Genna is by no means guaranteed success, even if she lives to see the WLDQ. In fact, there are at least four possible outcomes of this decade long quest. She could: 1] Fail to convince the High Priestess to offer her sponsorship, in which case Genna would be rebuilt into a 100% fighter, 2] Convince the High Priestess to continue the relationship, even when the Goddess herself has doubts, in which case Genna will be allowed a rebuild with all her current Cleric levels removed and her Fighter levels replaced with Monk levels (and become a special associate of the temple), 3] Convince the Goddess and be allowed a full rebuild as a Sacred Fist, or 4] Be taken in by a spiritual bond with Shindaleria, and rebuild as a full Cleric (perhaps with more of a martial focus than normal Shindaleria Clerics engage in). The most likely outcome is 1], but if she succeeded in 2] or 3], she would become Grandmaster, and founder of, the Water Monastery. I already have in mind some of the things Shindaleria, and her high priestess, will, and will not, accept as katas (in game represented as skills and feats) deserving of sponsorship. It will be up to Genna to find these on her own, but I will instruct the GMs to give broad hints. And I will start with one hint here: at least one aspect of a water style kata that Shindaleria would accept, is not actually combat effective in Layonara for other reasons.