What do people want from Layonara? Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so? Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel? I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.
*unsure if Dorg question was rhetorical* Well I like all of it really (the quests, the involvement, the rp everything, the great development that has been made mechanically and a lot of the new lore that was not written before for the kingdoms and such.), but this is my thought. A lot of the changes that is iring some people at the moment, where made in prevision of the mmo. There should be a clear distinction of what is for the MMO and what is for NWN. And with that, what you have now for NWN should stay as you have it, and what you plan for the MMO should stay only for the MMO. This way you do not impact the gaming experience of the player base. And with this am I not talking about lore development, or mechanical development or even the plot line. I mean the changes that affect the basic of the game like the refining of the deities and what is no longer acceptable but was not even 6 months ago. You can make the MMO tid bits publications public, which is great as you keep people interested, but without having them impact the now. People would know that when the MMO is coming out, there will be changes, and they will be ready. And from past reading, none of the chars we have now would be alive in the MMO, so that would not impact us at all at that time. But that's me, that's how I would do it personally and I fully understand that this might not be how you (the team) want to proceed
Quote from: Dorganath What do people want from Layonara? Simply put, to be entertained... To be more precise.. I want to be able to do something which keeps me entertained. Thankfully I have a character who can actually join in on most of the entertaining aspects of the server(At least seen from my perspective)..I would say that choosing a diety in general will limit you no matter how you put it. However it wont stop you from creating a different character to have the kind of fun you want to have, so I wouldn't really put the diety system down as a bad thing, rather just one which adds flavor to your character and might put some restrictions on that character alone. Quote: Quote from: DorganathDo you want the quests? Of course, we all want quests.. Again entertainment value and so forth...What I could wish for though would be smaller in audience and bigger in character work for the individual character. Far too often the quest boils down to the same PC's taking the lead and the rest of the party just being there for the ride and the xp.Sadly the amount of GM's and the time they can dedicate to nwn is too small for this and I believe that the situation we have now is a compromise between having quests open to a broader audience and having the quests themselves run by few characters. Quote from: DorganathDo you want the GM involvement?Depends on which kind of GM involvement you are asking about.. I am choosing to view this from the deity discussion and the reply will not address my feelings about this subject in general. I would actually like a lot more GM involvement in the deity system as we have it now. One of the biggest problem many faiths face are that their followers and especially their divinely inspired characters can't really do anything that their faith dictates them to do, there are some examples of faiths who can though; 1) Toranites, hey go out slay evil, sadly evil respawns but hey then you can just slay evil again another day 2) Doranites, craft-craft-craft, pretty easy 3) Lucindites, with the new inclusion of wild and no magic areas spawning around the world they can actually go out and help their lady. However some of the newer additions to the faith like the pit stalkers are clearly only intended for the MMO and have no real purpose unless a GM picks it up, same goes for dragonlinks really... However no one that I know of are part of those organizations save NPC's so I figure that is alright. The faiths which has real problems with doing anything would be. 1) Az'attans, really it feels like beating a dead horse.. But what can these people to exactly besides RP? They can tell people not to kill and to try to redeem from now and till the world of Layonara is consumed by the dragon cult and still get nowhere because the only chance of doing an act of redeemption/pacifism are GM encounters. The can preach however I guess that counts... 2) Shindy people, protect the oceans? Uhh.. How, we can't even travel in the oceans so they are sort of limited to waging a neverending war on the Mist people, and besides the PC's they encounter that too is limited to GM interactions. I would judge this as sort of the situation the Lucindites faced before the wild/no magic area mechanics were introduced 3) Prunilla, again preaching sure just keep doing that... But farming? Since the farming system was dropped in favor of the MMO(Not complaining about this decision just stating the fact), they are pretty much limited to preaching as well. While preaching priests aren't a bad thing, since that is part of being a priest in the first place, it certainly is a bad thing if it is what the priest is limited to do. Especially especially if they can't gain levels through normal means, and here I mean combat and purely combat the only reliable source of xp. There are those who will probably argue here that RP will mend all this and that levels doesn't matter.Then... I would like to reply with one of my strongests standpoints, levels -should- matter, and that is matter more than RP... Sure I can accept that a level 5 could do what a level 10 could through good RP or to drive a quest forward, fair enough. But when you start justifying the level 5 cleric being as influential as the level 40 cleric then there is something clearly wrong in the logic.Levels are the only clear way of measuring the magnitude of a character short of very, with the emphasis on VERY, strict guidelines for how this works. The guidelines and reasonings should either be obvious, ex. person of neutral or below deity relation goes into temple of deity X and asks for help being refused said help, or explained very carefully and made available to all who would like to know why. Usually this is the norm but of course it is very tedious to keep track of all this and even more when your average clergy as defined by LORE doesn't really have any ranks besides some very high ones being occupied by NPC's.I know that I probably wasn't the most prominent speaker for the ranking system the lucindite church used the have, and we shouldn't really dwell in the past because we have the new deity write-ups which are wonderful in their own right.. But the advantage this system could have had was that there was a clear defined place in the church, there could be a feeling of progression where the PC would slowly move towards a move influential post in the hierarchy. However the problem was that the GM focus on this field was too little and it ended up pretty much like the situation is now, PC's at the bottom, rock bottom of all churches and nothing else except the rare epic. The problem I feel there is really boils down to two decisions which I as a player think has been made: 1) Focus the GM's on running quests for everyone since the GMs are busy people and we would like as much focus on the player base as a whole as opposed to fragments of the player base 2) The consequence of this is that focus is largely removed from the churches and deities, making them too preachy for my taste. I might start being redundant here but again, this focus makes it so that the churches and deities are less alive compared to what I would like. I must admit here that I am a huge fan of rather interventionist deities who actually matter to their followers. Surely the priest is expected to have the deity matter to him, but there is no signs from either church or deity towards the individual PC save CDQ's and I believe that this is indeed a poor way to handle those relationships.But again this is a choice from the GM team and they have their reasons for this and I will not argue that there might be things speaking against this approach, but I will still say that I would like if things were more like this and less like they are today. Quote from: DorganathDo you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon?Sure, as long as there are a measure of usefulness for the individual player and not just for the benefit of saying that there is flavor but the flavor is only there for what you want to preach and not what you are part of. Quote from: DorganathOr do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so?Uhmmm... May I point out that it is actually what is happening now, except that certain domain/equipment combos are unavailable due to deity restrictions? This is very bluntly put but it is part of the reality that I see on the servers on a day to day basis. I mean no offence in this, I believe that the most important thing is that the players feel content with the experience offered and given that no one seems to complain about this I guess that people are. Quote from: Dorganath Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel?My argument should pretty well state that I don't believe that the world is living and breathing, rather it is an arena now outside GM quests. Surely there are some RP-isles out there but they are far in-between and rather closed. This of course doesn't include the RP that people do while wacking monsters which is thankfully not absent on layonara... I know that the general picture this post reflects of layonara is rather bad. However I keep coming back because I like the world and the people who play. But I do believe that there are some illusions among some people of how the day to day experience of layonara is these days, and hopefully this post will inspire some thought about the way the world works and how you would like it to work to enhancing your experience here
What do people want from Layonara?
Do you want the quests?
Do you want the GM involvement?
Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon?
Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so?
Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel?
Quote from: Dorganath What do people want from Layonara? Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so? Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel? I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear. ... I want less loaded questions! Anyways ... is lore really so fragile that an idea or path such as Honora has evidently spent much time pondering prior to submission likely to do ... what's the word? .. 'damage' anything? Will lore explode if there is a Priest(ess) of Shindaleria who thinks the ebb and flow of Shindaleria is an OK fit for a martial artist? I'd have thought such a concept to be a nice fit for some of the softer impact and deflection based martial arts? It appears, especially of late, that lore integrity and uber-strict adherence to such is of paramount importance over and above a flexibility that used to exist to facilitate player's fun. Maybe I am missing something but I can't see the incredible 'drama' a more lenient approach to submissions like Honoras might have - even if they differ from Ed's own existing ideas. I thought that was the decision not long ago when there was the decision made to ease up on the rules and increase the fun factor? Is this really so very different? Sure, some things will always be plain ridiculous and not make sense ... but if someone's idea is justifiable, debatable, reasoned, even if only remotely possible at the edges of established parameters ... then *shrugs* there will always be outliers that don't need to substantially affect the integrity of the 'norm'. My thoughts for early Saturday morning. If this post belongs in another thread, feel free to move.
What do people want from Layonara? Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so? Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel? I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear. ...
Oooo, this thead has gotten interesting! So, it's time for me to weigh in. Quote from: Dorganath I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.OK, I'll will be 100% frank. But I also must say that this is the first time in literally 25 years where I've been put in the position of being a player, rather than being asked to be the GM, and I really can't thank you enough for that experience. Quote from: DorganathAt the same time, the perennial complaint is that we have "too many rules." Yes. You have far too many rules. The solution is not, however, to make them undocumented, enforced subjectively, constantly in flux, and nebulous. I have noticed that the first way many rules get articulated in Layonara, is when the GM team decides that a PC is subject to some form of sanction (or disallow a long-planned progression), and the player ends up posting here on the forums asking what the heck this new unwritten rule, that just blindsided their PC, is. That's what kicked off this thread, for instance. A new rule about Shindaleria that completely threw the player for a loop. And it's not good. I must also point out that the GM team's response is also a tad diappointing. Rather than admit having changed a rule, or perhaps work it into the history of the world as an in-game change, there is this strong tendency to pretend that the just-made-up-rule was always that way, even though it clearly wasn't. And this is usually justified by a strained appeal to "common sense", even though it isn't. (And as if "common sense" is a classic hallmark of religions, which it's not.) I find this behavior especially confusing, because I believe it is your right to change things arbirarily as you see fit. So I don't see why rule changes, and continued world definition is so embarassing, that you feel emotionally compelled not to just acknowledge it. NOTE: I purposefully snipped out a bit here, as it belongs as part of the prior discussion more than this one, and it bears comment, to which I am refraining in this thread. Apologies for any confusion this may cause. -- Dorganath What I think needs to happen is for you to acknowledge when you make changes, give some serious compensation to PCs who are affected (offering complete rebuilds, or special-case exceptions, for starters), and take a humble approach to issues surrounding different interpretations of what is written down. Here is a basic rule of thumb: when one person misreads something in lore, that might be their mistake - when two, three, or more people do, it's clearly yours. I would also like for Layonaran GMs to be given their own little areas inside the world that they can play with, rather than constantly having to ask permission to do anything. Part of the reason why there is so much focus on the bashy, rather than the RP, even in the quests, is that RP requires world definition that GMs presently do not have permission to do. If every little question has to be funneled through Ed, and/or Leanthar, for an answer, you don't get much world definition. If your GMs live in fear of a PM from Ed, you don't get much exploration of tangential plot lines.
I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.
At the same time, the perennial complaint is that we have "too many rules."
11/ I want to see characters holding ranks, titles, positions of honour etc throughout the world. It used to be like that but over time this has flopped and thats perhaps a symptom of GM's fearing to give anyone anything for fear of upsetting Lore but its not impossible to do and GM's need to realise that.
1/ Significantly Less Xp for epic level characters from creature kills, imo this has detracted from WL's since every other person has an epic level char these days without too much effort. 2/ The XP jump at level 20-21 doubled and the current XP jump at level 20 placed at level 30-31.
@Dezza, Are these two items just to deal with the handfull of grinders we have? Cause if it were any harder to level, 90% of us would have no upward movment at all. Doubling the XP jump during the 20 to 21 "green mile" would just securly doom all non-WLs to perma-death.
I want the rules, submission standards and allowable character/dogma/deity/weapons mandates trimmed back to where they were about 4 and a half years ago. Since then the red tape that started as a single string has snowballed up into one big tangled ball of frustration and character refusals. Fantasy realms depend and rely on imagination not only of the creators, but the players. Please relent in the 3rd degree inspections of every little thing in a character's bio, advancement path and belief system and let the players play the game with a minimum of restrictions. Dogmas should be a guiding light, not a bell jar. There should be ample room for various sects of the same faith to coexist.