If you know the player's bioware name I think there's a way you can send a tell to them by typing that it in the chat area and then sending a tell?
Quote from: "willhoff"&cid="2760951"
/t "Sarillia Joshuatree" Hey
/tp Bill1199 What's up
These show on server status too, so if you already know you want to talk to someone, you can just copy their bioware name from there.
How hard should it be? especially for new folks?
Yeah, gota say not a big fan of the whole "someone" system hehe. I think the concept was with good intention though.
I just offered a suggestion without further comment because I didn't implement it as is, nor can I do anything about it, hehe. Even if I could, feeling sympathy for one person's troubles wouldn't give me an idea of the more general attitudes of everyone who plays, regularly and not, and I didn't give my own opinions because you didn't really seem to be asking, you know? "I have a problem." "Hope this helps."
Hey, thanks for your comments.
I also did not implement the "Someone" system, but viable options were given for your particular quandry. The changes were made for RP purposes, and yeah, there are definitely strong pros and cons to it. The suggestions about using the Bioware/login name (as opposed to the character name) for sending tells is the best one I can offer at this time.
That said...if the prevailing opinion sways toward moving things back to how they used to be, we'll go that way...however so far the reception has seemed to be positive, overall.
I kinda like the "someone". this lets me know if my character has been introduced to them or not. so I dont have to introduce myself to someone my character already knows even though I cant remember them.
As for forming a party Just do what most do and sent out random party invites or tells to "invite".
I like the "Someone" thing for the floaty text above the characters and for rp, etc. The only place I really don't like it is in the player list for all of the reasons that merlin described. If it could be that the floaty text and intro system can still be in place while the player list remains that we can see people, then to me that would be ideal, but that may be one of those "have your cake and eat it too" scenarios. Granted, what's the point of having cake if you can't eat it.