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Author Topic: why so few  (Read 1456 times)

Leanthar

RE: why so few
« Reply #20 on: May 24, 2005, 08:27:00 am »
The gold start next to your name indicates that you are logged on... It really helps you when you see it next to other names in various posts as you can see the other people are logged on as you are reading through posts etc.
 

Shadowblade225

RE: why so few
« Reply #21 on: May 24, 2005, 10:11:00 am »
Both approaches are dead on.

"1: Finding a good reason to loot. Paladins are supposed to live meager lives. But let's face it, you need coins to survive here (ship papers, upgrading weapons/armor, eventually a house (actually should be a stronghold, but I don't think that is available yet)"

Finding a good reason to loot isn't necessarily that difficult - The coins are needed for the tasks specified and even a paladin needs to eat.  And while this point is common sense  - to run around looting everything you killed for the sake of gaining wealth is not "paladin like", but there will be situations such as during a DM quest whereby one of the quest characters offers a reward - as a paladin it may be more honorable to tell the character to donate the reward to the local temple.

2: Interacting with PCs whose deity is either unfriendly toward or an enemy of Toran. Should I accompany them on a quest? Should I transact business with them? Should I talk with them at all? Probably not, but then I probably would miss out on a lot of what Layonara has to offer.

I think this one depends on the diety, but for the most part interaction in many cases is warranted and necessary.  I don't think there's anything wrong with a Toranite interacting with a Lucindite - The characters go on quests together all the time - the nature of the quest in many cases holds presidence - for example - the major plot quest now with Bloodstone - there is really no in game reason why a lucindite and a toranite can not travel together given the situation.  There may be some animosity however and it should be RP'd as such.  Perhaps I'm mistaken, the fueds of the gods hold great weight that should be evident in the worshippers - it requires a delicate way to RP.

By the way, I remember long ago there was a really nice post on how to play a paladin - I suppose I could do a search for it but I'm lazy at this moment...that would be a good read for any future and current paladins.

EDIT: I think the post was by Wolf Token (not sure though)
 

Cp_Winddancer

RE: why so few
« Reply #22 on: May 24, 2005, 11:04:00 am »
Speaking of Paladins.  Now I'm not looking to make one, nor am I looking for this to explode.  Now I know the rule about starting off evil and I'm not heading down that road.  But, I was wondering if someone was wanting to play say a paladin of pyrtechon could it be done? 
 

Talan Va'lash

RE: why so few
« Reply #23 on: May 24, 2005, 11:24:00 am »
That would be more like a blackguard, so you'd either have to be a fallen paladin turned blackguard or an evil fighter/whatever who became a blackguard.  Just saying how it would be possible, the chance of any of these things happening to a PC on layo is rather slim.
 

Ar7

RE: why so few
« Reply #24 on: May 24, 2005, 11:44:00 am »
I think it was Ghost who posted that the Blackguard class is reserved for NPC characters.
 

Talan Va'lash

RE: why so few
« Reply #25 on: May 24, 2005, 11:48:00 am »
nah, its just called Unholy Champion of Pyrtechion/Corath.  And while no one has ever become one of those classes and it would be difficult, It would be possible I believe.  I know of one character who almost became one before a fork in the development took the character in a different direction.
 

ZeroVega

RE: why so few
« Reply #26 on: May 24, 2005, 11:57:00 am »
  Pretty sure the Paladin's name was Wolv not Wolf. Also as long as we're on the subject I'd say the toughest classes to RP are Paladins and Druids, but the hardest to "play" are Rogues. (And not you Fighter/Rogue stinkers... Note: That was a generalization and I still like you all ;))
 

Eloyn

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RE: why so few
« Reply #27 on: May 24, 2005, 12:02:00 pm »
Yes a half-orc paladin with rather good skill using Halberds with different enchantements.  His name was Wolv Toklin.
    And I agree now it has been made hard for druids and Paladins to play since they have to rp all about their gods not interacting well with others and all that jazz.
 

lonnarin

RE: why so few
« Reply #28 on: May 24, 2005, 02:01:00 pm »
I miss Brastias and Wiscoin; they were WICKED at playing pally back on LOA.  Murat!  Next time you're in the campus lab, tell Mike to get his butt into gear and remake Brastias!  We need SOMEBODY immune to lycanthropic diseases so that Lonn doesn't get infected again, spreading wererat filth through all the sewers again! :)
 

muaddib

RE: why so few
« Reply #29 on: May 24, 2005, 02:02:00 pm »
I never thought of makin a half-orc pally. That could work out good.

Is there a half-gaint class in layo.
 

Shadowblade225

RE: why so few
« Reply #30 on: May 24, 2005, 02:23:00 pm »
Oh I remember Wiscoin from LoA...I used to play an elvin ranger there Quicksilver/Earadril...Wis was a great paladin...I'm sure Brastius was as well.
 

lonnarin

RE: why so few
« Reply #31 on: May 24, 2005, 02:35:00 pm »
Quote
muaddib - 5/24/2005  2:02 PM

I never thought of makin a half-orc pally. That could work out good.

Is there a half-gaint class in layo.


aye, I still miss my old bardarian Zigfried Glammoroth.  Half orcs more than make up for the lack in looks with their battle capabilities.  We also have both half-giant and half-ogres, their stats should be in the races section on this site and in the handbook download.  There are also only a few gods that sponsor paladins, which I think is listed in the character submission section in one of the stickies at the top of the page.

And aye, I remember Quicksilver!  You'll be happy to know that this time around, Lonnarin is pure ranger, so he won't be shooting fire arrows near yer blast radius anymore! ;)
 

muaddib

RE: why so few
« Reply #32 on: May 24, 2005, 02:47:00 pm »
Cool since there are half-gaints i think ill make my next character a half-gaint pally or wizard
 

lonnarin

RE: why so few
« Reply #33 on: May 24, 2005, 03:14:00 pm »
Good plan.  I suggest being descended from a fire or an ice giant with some of the physical characteristics, as they are almost always lawful and the other giant types are almost always chaotic.  I think we also have a feat for cold or fire resistance if you really want to play it up. ;) (Bloodline of Fire we may have too as a 1st lvl feat, not certain)
 

vgn

RE: why so few
« Reply #34 on: May 24, 2005, 03:23:00 pm »
Actually server rules: Half-Giant must be non-lawful.

No Half-Giant Paladins and no Half-Giant Monks.
 

lonnarin

RE: why so few
« Reply #35 on: May 24, 2005, 08:23:00 pm »
straight from the race page for half-giant...

Alignment:
"Half-giants are as diverse as humans in alignment. Few, however, fall into the extremes of Lawful Good or Chaotic Evil; instead they are usually somewhere in between, tending to the chaotic"

it's Half-OGRES who must always be chaotic.  Considering that Fire giants, Ice Giants and a few other types are LE, Half-Giants should be able to achieve lawful so long as they adopt the heritage of one of the lawful subtypes.  They should also try to take the feat elemental resistance for the element of origin though.

A half Hill-Giant certainly wouldn't be able to be lawful, or storm or rock, etc.

Also, Grannoch does not sponsor paladins, so a paladin half giant would have to likely subscribe to Vorax, Toran, Rofirein or some other paladin lovin god.
 

vgn

RE: why so few
« Reply #36 on: May 24, 2005, 09:04:00 pm »
Yes, that is what part of the handbook says and it is true of half-giants as a whole. But the subset of half-giants that are playable, must be non-lawful. You'll notice further in the handbook in the summary of racial abilities it says "Must be Chaotic." This was later changed and updated on the website under the races section to be "Must be Non-Lawful" so a cleric of Grannoch can exist.
Don't quote half of something to back up your point. ;)
 

lonnarin

RE: why so few
« Reply #37 on: May 25, 2005, 01:42:00 am »
I'm not going by the handbook, just by what the races section of the forum says...

"Religion:  Those raised by humans tend to favor Vorax."

Vorax is LN.  Why would a lawless race love a man of pure law?

plus the "Full range" thing opens all alignments.  We need an official GHost/Leanthar opionion on this I think.  Too many contradicting bylines in the source material.
 

muaddib

RE: why so few
« Reply #38 on: May 25, 2005, 06:22:00 am »
Hes got you there v.
So i should make a fire half-gaint pally.Ya that sound cool.
 

vgn

RE: why so few
« Reply #39 on: May 25, 2005, 07:08:00 am »
He doesn't "have me there."
He is going by the descriptive portions of the write ups. For character creations you have to go by the mechanics portions and the the mechanics portion of the handbook clearly says "Must be chaotic" and since the handbook is slightly out of date the only contradiction is the mechanics section of the website clearly says "Must be non-lawful."

You can get Leanthar or anyone else to chime in, but the fact of the matter is, there are none, and will never be any playable half-giants that are lawful unless the rule is relaxed again at a future time.

If you create a half-giant palladin, I guarantee you that it will not be approved and you will be told to pick a different class and alignment or pick a different race.