1. Regarding character submission (sort of). Is the amount of characters per RL person remaining at 6?
*ponders asking about 3 Berry pie also*
Curious as to the "clean slate" statement.Previously I was deemed unfit to play evil due to a recent breach of the rules, wondering if this still stands and I need to wait the 2 months since I last submitted a evil character for approval (may not actually go with that character sub in light of some LORE concerning dark elves, regardless of whats said).
The "Lore Publication Fork" is a term I have a hard time understanding the implications of. Does this mean that what happens on the NWN server will not be reflected in the development of the MMO post-Briardusk?-Gilshem Ironstone
The way I see it is that the "Lore Publication Fork" is neither an admission that what happens on the NWN server will not be reflected in the development of the MMO, nor does it mean that players can no longer affect the world lore. I could be wrong, though.What it seems to me the "Lore Publication Fork" is, is the freedom for the team to decide which actions/stories will carry on to the MMO's lore. This frees up players who might want to go down in infamy or fame, who might be concerned about exactly which stories transfer. It also frees up the DMs who could now plan quests with the full knowledge that there's no distant Lore target which they have to worry about hitting.I really like the idea that these quests do not necessarily qualify for character development. I don't know if it's a possibility, but I think it'd be a lot of fun to attend a quest that was technically on another image of the Layonara thread frequency.
Also, congratulations Gilshem for CA Team Lead. Not sure if this is a new change or what, but that's still pretty cool.
If a player who has been the subject of one or more Player Watch List posts in the past has a new incident worthy of the Player Watch List, such incidents will be considered new, and past incidents will not be taken into account. Repeated incidents after this point will, of course, be handled as we have in the past, with each thread serving as a historical record for
I was suprised to find out that clerics are not allowed as a class for new players when I read CrisP's submission. I know it's in the last update, but I guess I skimmed over it. That said, I think cleric's should be available to new players. It's a basic class and a very popular one for players trying to learn new worlds, because they are a good allaround class and have death/neg energy protections and others. I understand the reason to limit them is to get new players in the world with a basic class so you can learn the lore, etc., but I still think clerics should be allowed *shrugs*. I think it would be kinda wierd/upsetting if I was searching for a new world to join and found out I couldn't play a cleric at first. Just my thoughts.As a shout out to CrisP if you're reading this...you could start your new character out as a fighter or something and go 5-7 levels and then resubmit (before reaching lvl 7 is easiest) to multiclass with cleric after 2 weeks of play or you could just save this character and resubmit it after you've played a new character for two weeks.
Player A is seen repeatedly luring or using terrain features to trick creature AI or is otherwise abusing creature AI to disproportionately lower the challenge posed by a creature or set of creatures.
People can step up if they feel like it.