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Author Topic: The Color Of DM Text/Speech  (Read 1085 times)

Script Wrecked

The Color Of DM Text/Speech
« on: June 09, 2009, 09:22:55 am »
Is it possible to have the color of DM text/speech to be something other than the default white (I'm thinking something along the lines of yellow)?

Too many times it seems I miss information because I have to look down at the keyboard to type, and when I look up again, I may or may not be able to pick all the points that have been said since I looked down. For PC conversations and emotes, its bad enough, but when you miss something critical by the DM, you can be left scratching your head for the rest of the session.

Regards,

Script Wrecked.
 
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Dorganath

Re: The Color Of DM Text/Speech
« Reply #1 on: June 09, 2009, 09:32:20 am »
Do you mean just for normal GM speech or things spoken through NPCs as well?
 

Script Wrecked

Re: The Color Of DM Text/Speech
« Reply #2 on: June 09, 2009, 12:13:25 pm »
Both, though more information is probably relayed when they are speaking as NPCs.
 

Pankoki

Re: The Color Of DM Text/Speech
« Reply #3 on: June 09, 2009, 04:55:00 pm »
Something I do, which granted is not a complete solution, is that I set my party chat color to something else (In my case orange). So in quests, while everyone is in party chat, the moment the DM says something it'll come out in white and make a big difference.

To do so, I modified these following lines in my nwnplayer.ini file



Code: [Select]
[Chat Colors]
TalkColor=240,240,240
ShoutColor=255,239,80
WhisperColor=255,15,15
TellColor=32,255,32
ServerColor=176,176,176
PartyColor=255,102,100
DMColor=16,223,255
 

miltonyorkcastle