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Author Topic: Rust monsters theoretical inquiry  (Read 984 times)

lonnarin

RE: Rust monsters theoretical inquiry
« Reply #20 on: July 27, 2005, 04:45:00 PM »
If you think that's bad, I've already worked out a formula to calculate the mass of a cake-golem.

It's mostly just grams of fat...
 

Gilrod

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RE: Rust monsters theoretical inquiry
« Reply #21 on: July 27, 2005, 06:04:00 PM »
Turned out to be a funny thread.  ;)
 

General_Ski

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    RE: Rust monsters theoretical inquiry
    « Reply #22 on: July 27, 2005, 06:17:00 PM »
    Also hmm.. This is going to sound evil. All metal stuff in the persons backpack rusts too...
     

    Variable

    RE: Rust monsters theoretical inquiry
    « Reply #23 on: July 27, 2005, 08:16:00 PM »
    Quote
    Lalaith Va'lash - 7/27/2005  5:31 PM    I come home having.. not such a great day.. So I go to the forums and read this thread..
      *giggles*  Just had to say Thanks.. this whole thread truly just made my day.
      and this.. -->
       
    Quote
    Dorganath - 7/27/2005 7:20 PM How about EEEEEvil electric rust monsters with lasers mounted to their frickin' heads? ;)
     
      hehe. thats what really made me smile.
      LV
       
     Thats great, everyone deserves a cooked meal...   And also, keep the cake golems a secret, they're for Celgar's birthday  :o
     

    Diamondedge

    RE: Rust monsters theoretical inquiry
    « Reply #24 on: July 27, 2005, 08:47:00 PM »
    I wonder if a rust monster attacks an iron or mithril golem...does the golem disinegrate? Think about it for a second. The rust monster makes metals rust. However, the golems are magical and immune to like, everything. Would it sort of... not hurt the golems?

    I want to see someone make a flesh golem. Please, someone? Make a flesh golem?
     

    General_Ski

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      RE: Rust monsters theoretical inquiry
      « Reply #25 on: July 27, 2005, 08:59:00 PM »
      Umm they are not immune to everything.. All golems have their weak spots..
       

      Etinfall

      RE: Rust monsters theoretical inquiry
      « Reply #26 on: July 27, 2005, 11:42:00 PM »
      So...I was driving my 78 beetle in the caves. I must have come across a rust monster. Now to get ahold of my insurance guy.

      Etinfall
       

      Dorganath

      RE: Rust monsters theoretical inquiry
      « Reply #27 on: July 28, 2005, 05:34:00 AM »
      The rust monster probably took one look at that 78 Beetle and said, "Ew...left-overs," and walked away. ;)
       

      Diamondedge

      RE: Rust monsters theoretical inquiry
      « Reply #28 on: July 28, 2005, 06:44:00 AM »
      Golems really are immune to everything.

      Nothing can hurt a mithril golem. Except another mithril golem.

      It's like, only a diamond can scratch another diamond.
       

      Gilrod

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      RE: Rust monsters theoretical inquiry
      « Reply #29 on: July 28, 2005, 06:46:00 AM »
      Rust Monster vs. Iron Golem Grudge Match!

      Will the Iron Golem slam the Rust monster before failing it's saving throw?
       

      Rayenoir

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      RE: Rust monsters theoretical inquiry
      « Reply #30 on: July 28, 2005, 06:53:00 AM »
      Quote
      Diamondedge - 7/28/2005  9:44 AM

      Golems really are immune to everything.

      Nothing can hurt a mithril golem. Except another mithril golem.

      It's like, only a diamond can scratch another diamond.


      Except you can easily crush a diamond by hitting it with enough force at the right angle with whatever you have at hand.
       

      Dorganath

      RE: Rust monsters theoretical inquiry
      « Reply #31 on: July 28, 2005, 07:11:00 AM »
      Yep...diamonds are tough, but the right kind of force and their crystal structure breaks down.

      Most people don't know that glass is extremely elastic.  You can see this by dropping a glass marble onto a glass coffee table.  However, glass has a low elastic limit, and once that limit is reached, the material breaks down.

      Same deal with diamonds.  They're very hard and such, but the right kind of force and they break apart.

      Consider that the tools used to cut diamonds are made out of metal.  While not hard enough to scratch the diamonds, they are tough enough to break them.
       

      General_Ski

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        RE: Rust monsters theoretical inquiry
        « Reply #32 on: July 28, 2005, 07:29:00 AM »
        Mirthiril Melts 'nough said. All you need a fire ball which will get them up to high enough temperature, then  a whack with a hammer.
        As for the beetle. That's what you get for going offroading.. I bet you had fun having to push that beetle halfway into caves. Did you thank the rust monsters for lightning your pack?:) Perhaps now you can get one of those plastic cars.:P
         

        Eight-Bit

        RE: Rust monsters theoretical inquiry
        « Reply #33 on: July 28, 2005, 07:35:00 AM »
        Taken right from a SRD. :)


        RUST MONSTER
         

        Medium Aberration
         
        Hit Dice: 5d8+5 (27 hp)
         
        Initiative: +3
         
        Speed: 40 ft. (8 squares)
         
        Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
         
        Base Attack/Grapple: +3/+3
         
        Attack: Antennae touch +3 melee (rust)
         
        Full Attack: Antennae touch +3 melee (rust) and bite –2 melee (1d3)
         
        Space/Reach: 5 ft./5 ft.
         
        Special Attacks: Rust
         
        Special Qualities: Darkvision, scent
         
        Saves: Fort +2, Ref +4, Will +5
         
        Abilities: Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
         
        Skills: Listen +7, Spot +7
         
        Feats: Alertness, Track
         
        Environment: Underground
         
        Organization: Solitary or pair
         
        Challenge Rating: 3
         
        Treasure: None
         
        Alignment: Always neutral
         
        Advancement: 6–8 HD (Medium); 9–15 HD (Large)
         
        Level Adjustment: —
         
        The hide of these creatures varies in color from a yellowish tan underside to a rust-red upper back. A rust monster’s prehensile antennae can rust metals on contact.

        The typical rust monster measures 5 feet long and 3 feet high, weighing 200 pounds.

        COMBAT
        A rust monster can scent a metal object from up to 90 feet away. When it detects one, it dashes toward the source and attempts to strike it with its antennae. The creature is relentless, chasing characters over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal.

        The creature targets the largest metal object available, striking first at armor, then at shields and smaller items. It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.

        Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.

        A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
         

        General_Ski

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          RE: Rust monsters theoretical inquiry
          « Reply #34 on: July 28, 2005, 07:47:00 AM »
          SO yeah electric antennaes... Umm anyone with piercings, beware!
           

          Gilrod

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          RE: Rust monsters theoretical inquiry
          « Reply #35 on: July 28, 2005, 08:56:00 AM »
          Quote
          Dorganath - 7/28/2005  7:11 AM

          Most people don't know that glass is extremely elastic.  You can see this by dropping a glass marble onto a glass coffee table.  However, glass has a low elastic limit, and once that limit is reached, the material breaks down.


          Actually, one of the weirdest things that I ever found out in physics class was that common glass is actually a liquid at room temperature with a extremely high viscosity!  This can be observed if you go to an old Cathedral in Europe and find a window that still contains the orginal glass (very rare).  The glass is actually flowing out of the window pane (it just flows REALLY slowly die to its tremendously high viscosity).

          Just some useless trivia, but it does support the finding that glass is actually elastic, due to the reduced molecular cohesion characteristic of liquids.
           

          General_Ski

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            RE: Rust monsters theoretical inquiry
            « Reply #36 on: July 28, 2005, 10:21:00 AM »
            Hmm... Why drown them... Pour glass on them..
             

            Jeff_K

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              RE: Rust monsters theoretical inquiry
              « Reply #37 on: July 28, 2005, 01:13:00 PM »
              Quote
              Gilrod - 7/28/2005  11:56 AM

              Actually, one of the weirdest things that I ever found out in physics class was that common glass is actually a liquid at room temperature with a extremely high viscosity!  This can be observed if you go to an old Cathedral in Europe and find a window that still contains the orginal glass (very rare).  The glass is actually flowing out of the window pane (it just flows REALLY slowly die to its tremendously high viscosity).

              Just some useless trivia, but it does support the finding that glass is actually elastic, due to the reduced molecular cohesion characteristic of liquids.


              Actually I heard that it's now considered a myth. The Cathedral example you gave actually turned out to be because methods of making glass in those times caused part of it to be thicker. But who knows, maybe some guy just made that up because he wanted attention....
               

              General_Ski

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                RE: Rust monsters theoretical inquiry
                « Reply #38 on: July 28, 2005, 01:53:00 PM »
                Well there are certain rules to glass formation at least to theory, thus not all oxides can form glass.
                Zachariasen's Rules for Glass formation:
                1. No oxygen atom may be linked with more than two cations.

                2.The cation coordination number is small 3 or 4

                3.Oxygen polyhedra share corners not edges or faces

                4.For 3d networks at least 3 corners must be shared.
                 In general all these for rules have to be satisfied for glass to form.

                Edit: this is the only thing I still retaing from my chemistry class on glass from back before time started. ermmm.
                 

                Diamondedge

                RE: Rust monsters theoretical inquiry
                « Reply #39 on: July 28, 2005, 02:49:00 PM »
                It doesn't LOOK that liquid to me... *pokes his window...* Now I will never trust my walls...

                I'll have to get transparent aluminum  windows.


                Crap, that hasn't been invented yet!

                Crap, Scottie's dead!

                Crap!
                 

                 

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