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Author Topic: A bit of a :s  (Read 1074 times)

freemen2

A bit of a :s
« on: February 19, 2006, 11:20:07 PM »
Ok I can totaly understand putting caps on crafting items but please can it be taken off for items we get no xps for?
I'm now spending 2-3 hours just to make 2 boxes of arrows :s

And I'm not counting the sneaking arround in case Plen catches me killing every flying thing on 2 continents :p
 

Variable

Re: A bit of a :s
« Reply #1 on: February 19, 2006, 11:37:19 PM »
Why would the number of things you can make at once be changed by how good you are. The RP reason they are there is that you cannot cut an infinite number of gems at once, you cannot hammer multiple swords at once, you cannot fletch multiple arrows at once.

While the OOC reason is too keep people from mass producing items, I believe that this is a very good reason. Removing the limits on trivial items would negate the purpose of these limits on a Large number of items that really need the limits.

As L has stated that the limits will stay, but you can ask for the limits on producing certain items can be disputed and either raised or lowered. I think arrows are one thing that the limit might be raised on since they are consumable and are not that commonly made.

Also two boxes of arrows is a huge amount it is 7000 arrows, there is really no reason that should take less that 2-3 hourse, in my opinion.
 

aragwen

Re: A bit of a :s
« Reply #2 on: February 20, 2006, 04:06:44 AM »
Two boxes are actually 2800 arrows.
  In regards to dropping the amount that can be made in one go, I dont think this will happen and I agree with Variable IC it should take a long time to make that amount of arrows. I know this is frustating as I make a lot of arrows as well, but I guess that is the archer's bane.
  In regards to Plen getting upset, in my opinion killing birds is just a game mechanic thing to get feathers. I personally have always seen it as picking feathers up from the ground. I mean birds do drop a lot of feathers and other animals kill birds as well and leave the feathers behind. So I dont see it as really wiping out the bird population.
 

freemen2

Re: A bit of a :s
« Reply #3 on: February 20, 2006, 12:37:19 PM »
Jacc I didn't know you could count mate ;)

Actually I wasn't really counting the ressouces getting, time wise....because if I do that I allrady blew 2hours just too mine the copper and smelt it.

Feathers: need to go from Lorindar to Storm Horn mountain or Thunderpeaks always get those mixt-up *shrugs* then back and threw Rilara, then all the way to Pranzis by way of Hamp...another good 2 hours.

Clay well sometimes yer lucky so 1 hour sometims yer not so 3 hours.

Arrow heads, 2 for copper 1 for iron...so another 3hours and this is because even when the cap wasn't in place it was so time consuming that I settled for those 2 metals.

Maha...apart from beeing the only bit of fun in the whole arrow making process heh heh you're still looking at 2 trips minimum to get the wood you need...so yer looking at another 2 hours minimum.

Add all that up and then you can the actual time it takes to make the arrows themselves.

Anyays the Plen thing was a joke....I still don't think that caps should be in place for A: items you no longer get XPs for or B: at the very least items you no longer get XPs for and that are items used to making final products.
This isn't about flooding the market of anything, arrows aren't the only things that is made for personal uses (potions, wands, enchanted gems...etc...) and those are what are crafted the most even in regards to getting XPs for crafting if yer smart and the fact it takes so long just ends-up penalizing the player because time wise it's just too great, as it is *shrugs*

   
 

Dorganath

RE: A bit of a :s
« Reply #4 on: February 20, 2006, 01:00:40 PM »
For you it might be arrows that are consumable and for personal use and as such are of little to no impact to the economy.
  For others, they might find that iron weapons or armor are trivial...or perhaps even platinum goods or adamantium goods or mid-grade (and still quite valuable) enchanted goods....these are permanent objects and even if trivial should not be made in massive quantities. If someone still wants to do that, they can go right ahead and do it...just not all at once.
  What Variable said is pretty much right on. It's partly about maintaining some level of control over flooding the market, but it's also about having some amount of realism. I don't care how good you are, there's no way one can create more than one suit of armor at a time, for example.
  Now, on the technical side, if you're suggesting that if something's trivial AND consumable then it should be OK to craft in unlimited quantities, that constitutes a special case we'd have to code, and in coding special cases, we introduce more chances for error, the very likely potential for increased lag, and greater overhead in maintaining our recipe database.
  As has been said before, it's highly unlikely that we will make trivial items craftable in unlimited quantites.
 

freemen2

Re: A bit of a :s
« Reply #5 on: February 21, 2006, 12:59:13 AM »
*sighs* was hoping it wouldn't be so complicated to script it, in.
 

 

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