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Author Topic: locating a fellow player  (Read 1189 times)

curtwise

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    locating a fellow player
    « on: April 27, 2006, 05:02:16 PM »
    Any way to get hold of a player that hasn't been on line since Dec. 2005?   Looking for Kasha Rosewyne of Hlint, Ft. Llast.

    any info appreciated, thanks.
     

    Stranzini

    RE: locating a fellow player
    « Reply #1 on: May 02, 2006, 04:18:54 AM »
    Sen Stranzini looks at the note.

    "Hmmm there must be a lot of us that that man in Leilon told to look for this person. I've been looking for years now."
     

    Jilseponie Wyndon

    RE: locating a fellow player
    « Reply #2 on: May 02, 2006, 09:07:32 AM »
    I was told to send a PM to her and she would return it to set up an appointment.  That is how I completed it myself.  But that was a few months ago.  Hopefully she is still about.  Good Luck.

    ~ Jil
     

    Leanthar

    Re: locating a fellow player
    « Reply #3 on: May 02, 2006, 09:11:03 AM »
    *nods* What Jil stated is about the only way to do it now-a-days...We probably should remove that quest from the game.

    If you send a PM to Nita Thompson, here on the forums, you might be able to set up a time--no promises though because I have no idea of her schdule/desires etc.
     

    Xandor Loriland

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    RE: locating a fellow player
    « Reply #4 on: May 03, 2006, 01:02:20 PM »
    Is this true for the other PC quests as well of just for the one with Kasha?  I still have three or four of these to speak with various players.
     

    PsychicToaster

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    Re: locating a fellow player
    « Reply #5 on: May 03, 2006, 07:20:13 PM »
    Is this like the Rhizome quest?
     

    Stranzini

    Re: locating a fellow player
    « Reply #6 on: May 04, 2006, 01:08:52 AM »
    I actually spotted Triba Gues zipping through Hlint the other day but couldn't figure out how we were supposed to IC "know" that was her other than by reading the little floaty bubble over her head, so let it slide until I figured out something better...but at least that tells me she is in game.

    (Next time, I guess I'll pretend her mother gave me a description.)
     

    Yosemite Sam

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      Re: locating a fellow player
      « Reply #7 on: May 06, 2006, 05:38:34 AM »
      I think these quests are a failure.  Kasha is gone.  I am never on with Rhizome ( different time zones and patterns.)  Triba has blown me off twice when asked directly about it.  Micheal has heard the story, then got the quest. Trying to catch up to Plen now.  These are quests that are only going to lead to dissension, and at the very least, the appearence of favoratism.
       

      Blackguy

      Re: locating a fellow player
      « Reply #8 on: May 06, 2006, 05:53:14 AM »
      Why favourism? Ive never seen Plenarious not talk to anyone about this. Triba is as Triba is, a little halfling thats stuck up, sure. Ozy is just Ozy, crazy and you cant get a real answer. But thats the fun about it, this is actually a quest you cant just kill/solve, you have to RP to get their attention. And if your character is not liked by Triba in some way, or Ozy or anyother of PC's, then just dont do them. Its not favorism, its RP.
       

      Acacea

      Re: locating a fellow player
      « Reply #9 on: May 06, 2006, 06:05:31 AM »
      The funny thing about these quests is that they are meant to encourage roleplaying and interaction between the "veteran" players and the new ones, while learning about the history of the world.

      Instead, what I've seen repeatedly are people who hound them for the quest completion XP, often not wanting to hang around for the roleplay aspect if it does not get them their quest reward. Like if Story-Person is sitting around and talking to a bunch of people and they're exchanging unrelated stories and jokes, and someone comes up and says "Hey I want to hear this one," and StoryPerson says they're kind of busy right then for that particular one but they are welcome to hear about the time that whoever did whatever spectacular thing... second person usually takes off until they can collect their reward. Or if they're a jerk about it, the one with the story is completely free to say no.

      I've heard the stories told several times and my character can tell them easily, but more often than not, people are not interested in the history or roleplaying aspect unless it gets them experience points.

      It's also much easier to organize a storytelling event in which they get told to a large number of people, rather than telling it to each of the twenty people present every single time one recognizes the floaty name above the head in their limited playtime.

      So yeah, I've seen it encourage roleplay, but I've also seen some pretty annoying approaches and blow-offs when people can't get their quest completed right away. I'd rather people just chilled about the whole thing and thought about why they have the quest in the first place.

      These are PC quests that will not be just a blanket success, they're meant to encourage interaction between them. And if you're a dirty Corathite chewing on somebody's heart in front of anyone but Ozy, you probably won't get the best reaction -or- the story. Is that favoritism?


      Yeah it's frustrating to not see some around too often and then when you do, they don't really feel like telling it right then. It's also really frustrating to just want to hang out with people and talk and have the only reason anyone is talking to you, be to space out during a story that is meaningful to the character telling it, and then collect on it. Some mutual understanding is the best way to handle this, as these are actual people roleplaying their characters, here.


      Edit- Right, calm! Basically I'm a little annoyed here because it's such a well meaning way to encourage roleplay, that is used in completely the wrong spirit. I've had a lot of thoughts on how to get the stories together and more accessible, especially Plen's style of just gathering people together at the Arms. Storytelling nights like that work really well. But it's a lot nicer to tell a story when people actually roleplay wanting to hear it and being interested, rather than shutting down and collecting. Interaction and feedback makes a world of difference, seriously. That said, both need to kind of take a step; the other players to interact and roleplay, and the tellers to not automatically want to groan and hide when someone asks them because of such bad experiences.

      Second Edit- I'm also not sure this forum is really the best place for the OOC discussion on the topic. Maybe move it?


       

      Yosemite Sam

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        Re: locating a fellow player
        « Reply #10 on: May 06, 2006, 09:01:54 AM »
        Personally, Mikey would love to talk to Plen, he just has to catch up to him.  As a recent convert to following Katia, he would love to talk Plen, dont you think.
        Mikey attemds some of the friday nights at the Arms, and I know they are about RP.  He is a simple person.  He actually has met Triba before, so what should his reaction be to being lied to?  And I did indicate that he knew it.  Quite bluntly, this is not a way to encourage interaction between the new and old players.  Hence I said that I thought it was a failure. My observation is that it is somewhat annoying to the target players to be pestered for the story, and frustrating to the players who are trying to complete them.  There is no real answer here, but discussion on the subject may be of interest.  I mentioned Rhiz, becuase thats something I have known for a long time.  Perago always got along very well with him, but we didnt adventure much togather because of the time difference.  It is a situation that exists, and we just have to accept it.
         

        Weeblie

        Re: locating a fellow player
        « Reply #11 on: May 06, 2006, 10:37:03 AM »
        /*

        Did you stay there the whole time? (the story is a couple of hours long, after all!)

        I disagree on the point that the players are annoyed of telling stories. If that would be the case, I wouldn't have been able to spend at least 24 hours in-game listening to people telling them.

        I don't believe these quests are meant to be finished "as soon as possible". If you happen to be around when the people in question are telling them: Great! Otherwise, why not wait a few more days/weeks/months?

        Quite funny actually... Now, I finally understands what the "mind notes" are used for. :P

        */
         

        Acacea

        Re: locating a fellow player
        « Reply #12 on: May 06, 2006, 01:40:20 PM »
        I don't think anyone is really frustrated with actually telling them, because I've sat through a ton of them. The people I know with quests like these enjoy telling them to interested parties, it's just in the approach and the fact that their characters are not likely to drop everything they're doing for an hour when someone just poked them in the back of the head. Personally, I don't mind telling stories at all, particularly since that's something Acacea does pretty much every day. It would be the somewhat OOC feeling of being accosted in the middle of a completely different one that would really bug me.

        I also don't think the problem is in the quests themselves, barring the ones that are simply no longer around. It's more a problem of attitudes and patience, on both sides of the fence. Because there is no fence! Heh. I just mean that problems of that nature exist whether you take the quests away or not, so it's often better to step  back and look at how you have been handling things.

        Another don't... I don't mean this at all directed at you or just one "side," or anything. Just that there are people after them that could really use some rethinking on the whole idea. And continued patience on the parts of people telling them to avoid OOC conflict.

        An example of why I actually kind of like the quests despite the occasional clashes and frustration (which are going to happen anyway)...

        Triba was hanging out in Hlint, talking to some new-ish people on the benches and all that. Everyone was pretty mellow about the whole thing, some having different conversations nearby and all that, and someone brought up the question in a naturally curious fashion and not in a "You must tell me this immediately!" kind of way, which would put most characters and players off. So Tribs ends up with a small gathering sitting on the grass around her while she tells this long story, and the listeners asked questions and reacted in some manner. So it was a longish session of just teaching people about the history of a place that no one minded, because of the manner in which it was handled.

        At the end of the story, they were able to complete the quest and receive an XP reward for the roleplay... and a lot of people like that kind of reward over "turn in ten giant heads in six different towns."

        I like that characters can receive a token reward for taking the time to interact with other players and receive information about the world. Ultimately that interaction is still done in character, and so some people would have the same problems with this type of interaction as they do normally. Like drow. Going to have a hard time. It's not for everyone, and for the people that don't want to wait around, or are, say, a drow or paladin (har, they're on the same level), there are many other ways of gaining experience.
         

        Stranzini

        Re: locating a fellow player
        « Reply #13 on: May 07, 2006, 02:38:47 AM »
        We haven't actually heard from any of the players who are the targets of these quests in this discussion.

        I was thinking about it and it seemed to me that it may get awfully old for them to be retelling the story - literally hundreds if not thousands of times if they actually did make themselves available to everyone who has gotten these quests. Which we're basically saying they don't and it seems pretty understandable to me really if they don't feel like keeping it up. If these stories take hours to tell, and they are supposed to respond to hundreds or thousands of requests...hmmm, do the math. I wouldn't in the end necessarily enjoy my Layo time if it turned into that. No matter how nicely the people I was telling the same story to for the hundredth time role-played. Even without the kinds of behavior issues that Acacea raises.

        Maybe one of them could speak up and tell us how THEY feel about this business?

        In any case, I think everybody has to be thinking of these quests not as must do, gotta get those XP but as something that will sit there in the journal for months and maybe the chance will come up and maybe it won't and don't sweat it.

        The nice thing about NPCs is they're just software, they don't mind doing the same thing over and over and over. The problem with NPCs is they're just software, they do the same thing over and over...
         

        EdTheKet

        Re: locating a fellow player
        « Reply #14 on: May 07, 2006, 04:13:35 AM »
        Quote
        In any case, I think everybody has to be thinking of these quests not as must do, gotta get those XP but as something that will sit there in the journal for months and maybe the chance will come up and maybe it won't and don't sweat it.

        Exactly!
        The intent of these quests is indeed to promote interaction between players that have been around for a while and were part of some major events, so that they can tell their first hand experience to others. This should be done in an RP manner, not like running up to somebody "Hi, I'm so and so and I heard you had a story to tell, so please tell me." That's not what you would do in real life with a perfect stranger, so that's probably also not what your character would to.
        The idea is to get to know the other players, which can take time. People should also be aware that because we're all across the world in different timezones, that it may well not be possible to complete all these quests, because you just don't match timezone-wise.
        Therefore, please don't focus on the journal entry as something you have to complete per se. Just see it as a nice addition if you ever happen to meet and talk to the player.
        Also, as this is to be done in an RP manner, players have to RP their characters. So if the story-telling PC is busy doing something else, which is important for that character at that time, they can certainly say they are busy at that moment. It should also be considered that not every character is like setting up a meeting to tell the story to a big audience.
        Another thing is, that if a player with a story only has, let's say, an hour to play on a day and feels like hanging out with some friends, you can't just demand for the story to be told there and then (of course you can ask if you could meet later for the story to be told, however, take into account my point above, if your character and the one with the story are total strangers, you might need to get to know eachother first (depending on character personality of course, some will talk and talk, others are more distrustful and won't just start telling the moment you meet)).

        Just wanted to point that out to everyone.
        Thanks



         

        Yosemite Sam

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          Re: locating a fellow player
          « Reply #15 on: May 07, 2006, 04:38:47 AM »
          I walked up and said "Hi, are you Triba, your mother sent me."  She denied being Triba.  I dont need help interacting with the other players, given half a chance. This is one task in my journal I will now competly ignore.  One thing WoW does right is to allow you to drop a quest if you decide not to do it now.  Ed, your last point basically says that only their friends will be guaranteed to ever be able to complete the task. This task has now become impossible for Mikey to complete, he wont approach Triba again.  Mikey was there to talk to another player, who had left (a late quest, too late for me).  Mikey can recognise Triba, but usually tries to be polite. He approached her and was rebuffed.  With nothing really going on, and the server being extremly laggy, I left for central.
          Since these task are impossible for everyone to complete and NWN does not allow you to drop something from your journal, they aught to come with a warning that you may never be able to complete them.
           

          iceyfire

          Re: locating a fellow player
          « Reply #16 on: May 07, 2006, 06:47:35 AM »
          My stance on this is that the quests are fine, the main idea behind it i think is to say have a reading of a story when one is in the mood or at a set time.
          I.E. The time i heard Plen was telling the story of Eon to a group of adventurers.
          I figure the best way to do this is in this fashion, to setup dates in the calendar and in a month or two month time frame to tell the story to a large group.
          It is not about the Xp, its more of an incentive to follow up on the story and encourage learning of the story.
          I have not so much actively persued these quests as i know they are based on a players timeframe.
          I mean why waste an hour of your time to tell a story to one player?
          Anyway if these characters are avoiding you its obvious that they dont have time yet, but if they decide to teach then so be it.
          Besides as i see it, if one spends enough time with an individual, learning about them and becoming friends they should be able to find out the story one on one.
           

          Acacea

          Re: locating a fellow player
          « Reply #17 on: May 07, 2006, 01:28:17 PM »
          I would really like to point out that what happened at the Arms with Mikey was not even a case of player rudeness, just an in character joke that wasn't even meant to be convincing. It, in my opinion, really gives the wrong impression about the whole thing referring to somebody already getting beaten with the "You're a total jerk" stick.


          Please remember that I cut out a LOT of conversation around this (without editing the excerpt included) because this was in a very busy portion of the little halfling party at the Arms.

          Micheal Mordicai: Ecuse me, are you Miss Triba?
          Triba Gues: Depends who is asking!
          Acacea Thistletounge: Ahoy!
          Micheal Mordicai: Your mom said to talk to you
          Triba Gues: *She laughs* Right! Totally not Triba then!
          Acacea Thistletounge: Your mom is crazy!
          Acacea Thistletounge: I mean...
          Acacea Thistletounge: Her mom is crazy..!
          Triba Gues: ...
          Triba Gues: Not helping Chimes!
          Micheal Mordicai: right
          Acacea Thistletounge: I mean...Triba's mom! Is crazy! Wherever she may be..!
          Acacea Thistletounge: *She coughs and toes the floor*
          Triba Gues: *She snickers*
          Micheal Mordicai: Oh, that will full the big dumb half giant, I am sure
          (Daeron walks up...)
          Triba Gues: Lapdancer!
          Daeron Stormcloud: Miss Gues!
          Triba Gues: Hello!
          Acacea Thistletounge: HAHA
          Acacea Thistletounge: Ahem.
          Acacea Thistletounge: sorry...
          Micheal Mordicai: *rolls eyes*
          Acacea Thistletounge: Too funny.


          This was not at all a complete OOC blowoff, this was just a character at a party enjoying herself and joking with a guy that walked up and got joked with just like everyone else there. Ask Daeron how bad he got pranked on later. But I feel your post just gives a completely inaccurate representation of what the general attitudes were around the place. Which was... a lot of halflings and patrons having a party. She was clearly identified and knew it, she was just laughing and saying, "Oh if its about my mother then I'm so not Triba right now," which is a completely in character thing to do, and shouldn't be mixed with complaints on failed quest ideas and player rudeness.


          Edit- I understand that your character feeling blown off is different, but just the general feeling of previous posts certainly seemed to imply that it was more than a simple understanding of "We were both playing our characters and mine got offended." A blanket "This whole line of quests is a failure" resulting from it helped that impression.
           

          EdTheKet

          Re: locating a fellow player
          « Reply #18 on: May 07, 2006, 02:18:37 PM »
          Quote
          Ed, your last point basically says that only their friends will be guaranteed to ever be able to complete the task.

          It does not, it says it depends on the character.
          Plenarius holds meetings to tell his story: suits the character. If you ask Rhizome for his, he'll make time if you express an interest, suits the character. If you ask Ozy, he'll tell you straight away or tell you to come back later, or not at all if he doesn't like you: suits the character. You ask Triba during a party of halflings if she's Triba and you say you got sent by her mother and she jokes about not being Triba because you got sent by her mom: suits the character.

          Just as it apparently suits Michael Mordecai to leave it at that and not ever try again, that's your choice.

          Therefore, my original point still stands:

          Please don't focus on the journal entry as something you have to complete per se.

          Besides, it says nowhere you HAVE to complete all quests in your journal, it's a player's own choice to do so or not. If you do want to complete them all, you're going to have to find an RP way for your character to get it done. If your character is really so curious as to what happened he can find a way, for example ask another person to introduce you so you get off at a good start, write a letter through LORE that gets delivered via falcon, or any other thing you can think of.

          Your generalizing statement that it is impossible for everyone to complete is not true, granted it's harder than turning in 10 giant heads, getting furs to Johan, or delivering postmaster Vale's letters as you're dependent on another player instead of something pre-programmed, but that was the entire idea of implementing these storied quests, promoting interaction and showing that people can affect the world and later tell people about it.
          As in real life, personalities can clash, or people will not trust you with certain information, or you are asking at the wrong time, or you're a total stranger, the thing is to RP it. This is an RP server, these are RP quests, so to get the reward you'll have to work more for it than for scripted quests. And yes, that will also mean that for some people the quest cannot be done. Should we for example, ever get something major on let's say Branderback on some shady deal. Chances are very good that the character in question is never going to tell that to a Rofirein cleric (else he'll be thrown in jail for example), or to any other person who might not be walking the dodgy path of the thief.

           

           

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