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Author Topic: Inaccurate monster challange ratings.  (Read 610 times)

Llu

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    Inaccurate monster challange ratings.
    « on: April 30, 2006, 03:02:23 AM »
    I don't whether it's a bug, but when entered two lions today, NWN qualified them as moderate. Thus, I should have been able to defeat them; I died rather quickly and gained my first token this way.
      Could the challange ratings for monsters be just a little inaccurate? just a question.
      Llu khanath
     

    Weeblie

    Re: Inaccurate monster challange ratings.
    « Reply #1 on: April 30, 2006, 03:15:05 AM »
    The challenge rating is only based on level differences, not how "hard" they actually are.

    Like, a level 1 monster with 255 on all stats would still classify as "Effortless" even though it would kill you in one blow. :P
     

    Talan Va'lash

    Re: Inaccurate monster challange ratings.
    « Reply #2 on: April 30, 2006, 03:33:31 AM »
    Well, at low levels moderate means "One might kill you if you're unlucky, more than one will probably kill you, several will summarilly slaughter you"  if you're alone.

    I'm not sure why this is, but in NWN there exists something I'd like to call "CR Inflation."

    As levels go up, the CR of stuff thats the same level of challenge increases faster than levels.

    Ex:

    At very low levels a party is challenged by an equal number of easy creatures

    At oh say 10ish +or- 4ish a party is challenged by an equal number of moderate creatures

    At 20 a party is often fighting an equal number of very difficult creatures as a challenge

    and so on and so on.

    A party of level 30's or so will most of the time find themselves fighting things that are "impossible" pretty much constantly.


    I could write about why this occurs for the next hour but I'll refrain from droning on and put forth a quick and dirty explanation:

    1 - PCs become very versatile - A party prepared for what they're about to fight will be muuuch more effective.  in a PW you're most often aware of what you're about to fight and can prepare accordingly.

    2 - Monsters and NPCs become very versatile - BUT, they can't adapt.  And the AI doesn't have the sophistication to use all their abilities in an effective way, even less, how to prepare and fight as a cohesive group maximizing their members strengths.

    in other words, at higher levels the tactics you apply your abilities in become far more important than gross levels.  This is because at higher levels you have more abilities, and so do monsters, but they dont use them well.  So, at low levels, you're more on an even playing field with the monsters because there are fewer abilities on both sides that require intelligence to use effectively and thusly directly level gained features carry more weight (hp, ab) so level diferences mean more.
     

    Weeblie

    Re: Inaccurate monster challange ratings.
    « Reply #3 on: April 30, 2006, 03:37:17 AM »
    Mmm...

    *imagines monsters starting to cast all their buffs before running and ambushing the players*

    Hehehe!
     

    FlameStrike

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    Re: Inaccurate monster challange ratings.
    « Reply #4 on: April 30, 2006, 04:25:09 AM »
    Quote
    Weeblie - 4/30/2006  11:37 AM

    Mmm...

    *imagines monsters starting to cast all their buffs before running and ambushing the players*

    Hehehe!


     Some monsters already spawn with buffs cast on them, sometimes they cast a couple more, or they just attack. ;)
     

    IceDragonDuvessa

    Re: Inaccurate monster challange ratings.
    « Reply #5 on: April 30, 2006, 06:34:08 AM »
    Quote
    Weeblie - 4/30/2006  6:15 AM

    The challenge rating is only based on level differences, not how "hard" they actually are.

    Like, a level 1 monster with 255 on all stats would still classify as "Effortless" even though it would kill you in one blow. :P


    This statement is incorrect. Stats, Items, and added Ac are all taken into account when the game determines the challenge rating of monsters. It is true however when looking at other PC's.

    If you were one character against two moderate creatures this builds up the challenge substantially. Layonara is not meant to solo. If there were 2 moderate lions then 2 PCs of your level should have been able to take them with a challenge. Keep in mind that when looking at other PC's a moderate challenge is only one level below you.

    When I build for layo, I build to PnP specifications since this is an RP, party up kinda place. If you see a creature say challenging. Then you should need 4 PC's of your level to beat it easily.
     

    Weeblie

    Re: Inaccurate monster challange ratings.
    « Reply #6 on: April 30, 2006, 07:19:22 AM »
    Quote
    IceDragonDuvessa - 4/30/2006  3:34 PM

    Quote
    Weeblie - 4/30/2006  6:15 AM

    The challenge rating is only based on level differences, not how "hard" they actually are.

    Like, a level 1 monster with 255 on all stats would still classify as "Effortless" even though it would kill you in one blow. :P


    This statement is incorrect. Stats, Items, and added Ac are all taken into account when the game determines the challenge rating of monsters. It is true however when looking at other PC's.


    Ah... Okay... I was thinking about PCs and thought it was the same for the monters... *sighs*
     

     

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