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Author Topic: New Mounts  (Read 695 times)

vitor

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    New Mounts
    « on: July 03, 2006, 07:44:52 AM »
    ok ok... Horses are soooooooo cool, but, how about another tipes of mounts? I imagine, an elf mounted in a Tiger(maybe not a dire one, i think is better) or maybe a big veteran Deer with great horns (eh?! looks cool)... An Orc mounted in in a dire wolf or maybe other thing... Eh? humans with their horses...
     Something like this, how about?
     

    Gilrod

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    RE: New Mounts
    « Reply #1 on: July 03, 2006, 07:46:57 AM »
    Riding dogs for halflings!
     

    Blackguy

    RE: New Mounts
    « Reply #2 on: July 03, 2006, 08:05:08 AM »
    Someone been playing WOW to much?
     

    Stephen_Zuckerman

    Re: New Mounts
    « Reply #3 on: July 03, 2006, 08:07:28 AM »
    Oi, Riding Dogs are a cornerstone of Halfling Paladins, thank you! *He laughs.*

    I'm curious as to what new mounts have been added.
     

    FlameStrike

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    Re: New Mounts
    « Reply #4 on: July 03, 2006, 08:20:31 AM »
    Someday we might be seeing rideable golems and dragons, too. ;)
     

    Dorganath

    RE: New Mounts
    « Reply #5 on: July 03, 2006, 09:08:44 AM »
    Let me just interject one thing about rideable anythings...
      When your character sits on top of a horse, there is one single creature there, not two. It is effectively a change to your character's phenotype, making it appear different, in this case, appear as if mounted on horseback. On top of that
      If there was some magical "ride this" type of feature, where some arbitrary creature could be mounted, then I would say "Sure, let's add some more rideable options." As it is, however, it's kind of a flaky system with some rather peculiar difficulties, as has been seen over the last few months. Also, we found out that because some subraces are a bit unique in their appearances, the rideable horses we have now cause some very ugly side-effects which were not all that fun to correct.
      So while this would all be really, really cool (except for the rideable golem thing...just bad all around that is), the fact is that in order to develop that (and we did not directly develop the horse system, only adapt it to Layonara) would take a lot of time and effort better spent elsewhere.
     

    Stephen_Zuckerman

    Re: New Mounts
    « Reply #6 on: July 03, 2006, 09:19:09 AM »
    So why is this in Implemented Ideas?
     

    Dorganath

    Re: New Mounts
    « Reply #7 on: July 03, 2006, 09:34:08 AM »
    Quote
    Stephen_Zuckerman - 7/3/2006  11:19 AM  So why is this in Implemented Ideas?
     Ha! No idea *chuckles* Moving....
     

    vitor

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      RE: New Mounts
      « Reply #8 on: July 03, 2006, 04:22:14 PM »
      Quote
      Blackguy - 7/3/2006  12:05 PM

      Someone been playing WOW to much?


      nah, i think no, never played wow (too expensive hehe... at least on brazil)
       

      darkstorme

      Re: New Mounts
      « Reply #9 on: July 04, 2006, 07:18:26 AM »
      It can be risky to go with an unconventional mount, though... you may not get what you think you're getting.

      Regardless, the addition of horses (which have established rules in the PnP rulebooks) is cool on its own, and I appreciate all the work the world designers have done to incorporate the custom content into Layo.  With any luck, someday, I might reach a level where I might be able to use a horse.  *laughs*
       

      Amberyl Ravenclaw

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        Re: New Mounts
        « Reply #10 on: July 04, 2006, 08:21:54 AM »
        Anyone care for riding on the back of a Giant Turtle? *grin* That's a new form of sea transportation for you!
         

        Dorganath

        Re: New Mounts
        « Reply #11 on: July 04, 2006, 08:24:41 AM »
        Quote
        darkstorme - 7/4/2006  9:18 AM  It can be risky to go with an unconventional mount, though... you may not get what you think you're getting.  
          Regardless, the addition of horses (which have established rules in the PnP rulebooks) is cool on its own, and I appreciate all the work the world designers have done to incorporate the custom content into Layo.  With any luck, someday, I might reach a level where I might be able to use a horse.  *laughs*
        Just to be clear, Layonara horses don't follow the established PnP rules regarding combat bonuses and the like. The only benefit they give is an increased movement rate.
         

        darkstorme

        Re: New Mounts
        « Reply #12 on: July 04, 2006, 10:39:53 AM »
        Ah.  Thanks for the clarification.  Nevertheless, it's neat for RP, and useful, given the scale of Layo.  Good to know, though.
         

        vitor

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          RE: New Mounts
          « Reply #13 on: July 06, 2006, 07:21:48 PM »
          Eh?! i still like the big deer idea, i think its not so hard, just change a bit the horse =D
           

          darkstorme

          Re: New Mounts
          « Reply #14 on: July 10, 2006, 10:14:30 AM »
          You try editing a 3-D model to add the countless polygons needed to change a horse into a deer.  Better still, don't just try, do it!  Then add that as a phenotype option to all the character types.  THEN get back to the development team.
           

          vitor

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            RE: New Mounts
            « Reply #15 on: July 13, 2006, 03:44:49 PM »
            Heya, i think the deer is possible, =D just add horns, or maibe edit cor copy the original deers =D just try eh?! well, thats all.
             

             

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