Tazmanius - 7/17/2006 5:45 AM From observation it appears that most of the events or event series are either aimed at the higher level characters or are aimed at the same persons...i.e those returning...thus in most cases newer players are not getting as much chance to participate in these vignettes or story series.
A solution..if it could be done would be...to assign some of the DM's to specific level groups..i.e adventuring up to say fifth level is pretty easy to accomplish..but after that .it can be hard sometimes to find groups and companions.Perhaps have assignments for DM's to prepare and run small events/series...as their time allows based on a level range...5-8/9-12 etc..and try and have a target of say 1 per week..plus possibly an ongoing series event as well.?
Also noticed that a large proportion of events take place US time...and not many on Euro meaning those of us in this timezone either have to try and stay awake into the very early morning...or miss out altogether..would be nice to see some Dm's assigned to create events based on the timezones also ..so all players get a chance to experience events.
Another way or two of spreading and sharing the events amongst players would be to start being more definitive on level limits..i.e have a harder cutoff rule on some events so that once a character is over a certain level they are forced to move on to other pursuits..i.e natural wastage..this would allow others to fill the gaps in long running series...and for those that say it's unfair..well..it's far easier for longer running and experienced characters to get into pick up groups..CDQ's and such..as they have been around longer and have more friends.
On a final note..when NWN 2 Is implemented..are we still going to see the monsters etc gradiated as they currently are..i.e..Mistone/Rilara/Dregar/Xantril..i.e difficulty progression..or will it be more realistic with monsters of all levels spread out across the continents and thus having a more balanced eco/food chain? By having this system..more lower level or small groups could actually have a chance of travelling around and exploring with a chance of success..
Tazmanius - 7/23/2006 2:47 AM 3/Noticed a comment on power-levelling in some thread or other..so How about..restricting the level difference that people can adventure with...not ideal but one way to stop say a level 3 character tagging along with a bunch of level 10 pluses and feeding off their work.This could be a ruling...and rather than tie up a GM or lot's of GM's..random checks could be performed..with penalties such as xp loss or such for parties breaking the ruling.Would be more of an honour system than a hard and fast rule.
Tazmanius - 7/23/2006 3:47 AM 1/Quest series...how about after current series are done with..that a character can only be involved in one currently running series of quests.Individual quests etc. are ok..but only involvement in one series...as isn't it a bit unrealistic to be adventuring..doing other quests and involved in say 2 or more series at once..that could effectively be dragging a character to distant points. This would also allow for more people to get involved series..
2/Another option for above..where certain numbers are restricted..would be ..say to allow..say 3-5 new questers to become involved ina series..with returnees...being the rest and rolling for involvement..another way of allowing more people a chance to become involved in submersive quests etc.and reflecting the situation where many often are needed to get all things done.
3/Noticed a comment on power-levelling in some thread or other..so How about..restricting the level difference that people can adventure with...not ideal but one way to stop say a level 3 character tagging along with a bunch of level 10 pluses and feeding off their work.This could be a ruling...and rather than tie up a GM or lot's of GM's..random checks could be performed..with penalties such as xp loss or such for parties breaking the ruling.Would be more of an honour system than a hard and fast rule.
Tazmanius - 7/23/2006 5:09 PMgood points but..I think limiting characters to one quest series per character..not person(i.e they could have several characters involved in several quest series)..would be more realistic as such would occupy a lot of a characters time..and also..Would allow a wider number of people to experience GM quests...and thus make the Layo experience better for more than a select few...
Tazmanius - 7/23/2006 7:38 PMwhy would it kill off quest series?It would certainly give more chance for more people to experience the thrill and depth of Layonara on GM run events..rather than the usual suspects being on every quest...It is also unrealistic for characters to be doing lots of series at once..such demanding quests require a lot of time and effort by the characters...then again some just see them as free xp..and down the road free items I suppose..
Tazmanius - 7/23/2006 12:38 PM then again some just see them as free xp..and down the road free items I suppose..