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Author Topic: To those of you who think luring and fleeing is no big deal....  (Read 603 times)

Dorganath

Some of you clearly think that running through transitions to get rid of monsters, leaving monsters near transitions and generally letting someone else clean up the problems that you stir up is no big deal. For those people to whom this statement applies, I strongly urge you to read this thread:
  http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=28264&posts=7
  It is a request for the return of a Soul Strand to someone whose party was jumped at an area transition because someone left two assassin vines just loitering around an area transition, which started to attack the party before they fully loaded in on the next area. This happened in the Krandor Outskirts area and the creatures in question were Assassin Vines.
  This is very selfish and inconsiderate on many levels.
  First, it disrupts the experience for other players. It's one thing to stumble upon an enemy that you can see, but one who gets several hits in before you can even fully enter an area is far from fair.
  Second, it causes administrative work that takes away from the time of players and GMs alike, who then have to take time out to make and handle Soul Strand return requests, XP/GP return requests and so on.
  Lastly, it shows a complete disregard for your fellow player and the community/gameworld as a whole. This gets stressed over and over, and yet some people still don't seem to get it.
  I hope that whoever left those vines at the transition is reading this, and perhaps he or she will come forward and apologize for the occurance, but failing that, I hope that he/she reads and takes this into account.
  As a refresher to everyone, if you find yourself in such a situation in the future, that is to say if you accidentally or as a result of fleeing bring and leave monsters to the immediate vicinity of an area transition, you have several options available to you to make sure that others do not suffer the effects of your own mistakes.
  1) Attempt to contact a GM in-game using the DM channel. Let them know immediately about what happened so that the GM can divert the creatures away from the transition points. If no GMs are logged in, it is acceptable to send a tell to a GM player who is logged in with one of their characters at the moment, but also respect that they may not necessarily be interruptable at the time.
  2) If no GM is available in-game, or cannot handle the issue immediately, try to contact one in our IRC channel (if you have it set up). If a GM is available, they can log in and handle the problem.
  3) If neither of those options works out, come to the forums and post about the situation and request that a GM moves the creatures as soon as possible.
  If any of you are concerned about coming forward with such a thing for fear of disciplinary action, please do not. Your honesty and forthright admission will be seen favorably, as opposed to someone who does not come forward and who leaves such things for others to clean up without remorse or any consideration for others.
  I'd also remind people that if we catch anyone making a habit of luring back to NPCs, leaving creatures at transitions and such, the possibility of a temporary or permanent banning is very real.  
  Please, show some respect to your fellow players, the GM Team and the Layonara community in general. Be responsible for your actions. And keep in mind that some day you may get tagged by someone else's left-overs.
 

Leanthar

Re: To those of you who think luring and fleeing is no big deal.
« Reply #1 on: July 23, 2006, 06:45:12 PM »
Well stated Dorganath, I agree 100%.
 

philhappy

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Re: To those of you who think luring and fleeing is no big deal.
« Reply #2 on: July 23, 2006, 07:23:06 PM »
I just thought I'd point out that I make the run from Hlint to Krandor around 10 times a day, and about three times a day those vines are moving about when I enter that area, usually sitting on the bridge or heading toward Llast. After being very close to death a couple of time I never pass the area without Greater Sanctuary on. If the vines are moving about I usually enter Krandor remove the Sanctuary and go back and kill them.
 The fact that the vines are moving about so much and always in the direction of Fort Llast probably means that someone is going from Krandor in that direction and is cutting across the path. If people who are traveling the route stayed on the path instead of cutting the corner, the vines wouldn't start moving about, so all I'd really say is, stay on the path in that area.
 

ES Prime

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Re: To those of you who think luring and fleeing is no big deal.
« Reply #3 on: July 23, 2006, 08:50:22 PM »
I agree with the above statements.  My character was just walking along, sneaking through the forest.  Another character just zips right past me while being chased by a vine.  Before I knew what was going on the vine spotted me and killed me.  I was hopping that this other player would aid me since he was the one running from it but that was wishfull thinking. He just kept going.  Another player came through and saw me laying there cold and dead.  She tried to heal me and then said some really good prayers for me. Later she told me that she had wittnessed the whole thing for she was invisable.  She did a awesome job RPing her concern for my character.  I guess my point is: If your gonna drag a monster to some innocent player then please at least help them fight it.  Don't run away.  And to the one who spent 10 min. Rping over my death wishing she could do something *Thank you*  It made the death a bit more easy to swollow.  Just my thoughts......
 

silverblades

Re: To those of you who think luring and fleeing is no big deal.
« Reply #4 on: July 23, 2006, 10:07:38 PM »
Any way there could be placeables such as signs warning of the dangers of monsters lurking or attacking you if you stray from the path and some possible repurcussions if you are caught luring monsters off the path in the general public on the sign as OOC there are alot of characters who dont read forums and this would alos warn new players as to the curcumstances and repurcussions for there actions. I know you have warnings on the oxen and the grievences have beeen cut down because of the warnings when the ox pack is opened. Just an Idea..
there are two places i know that monsters are waiting on transitions ....the road to fort Velensk i think it is where you are attacked by giant griffons adn the vines..wow did they get tougher all of a sudden...these seem to be frequented by new players who run from the monsters and unknowingly leave them there for someone else..

well hope you can make some sense of this ramblings...nuf said.
There can be only One.
 

Blackguy

RE: To those of you who think luring and fleeing is no big deal.
« Reply #5 on: July 24, 2006, 03:11:14 AM »
Quote
Dorganath - 7/24/2006  2:40 AM  ......
  1) Attempt to contact a GM in-game using the DM channel.  Let them know immediately about what happened so that the GM can divert the creatures away from the transition points. If no GMs are logged in, it is acceptable to send a tell to a GM player who is logged in with one of their characters at the moment, but also respect that they may not necessarily be interruptable at the time.
  2) If no GM is available in-game, or cannot handle the issue immediately, try to contact one in our IRC channel (if you have it set up). If a GM is available, they can log in and handle the problem.
  3) If neither of those options works out, come to the forums and post about the situation and request that a GM moves the creatures as soon as possible.
  .......
 
 4) Find a fellow player that look like their strong enough to deal with the threat. Im sureLin'da would be more than happy to roast some wood to make sticks for marshmellows.
 

Stephen_Zuckerman

RE: To those of you who think luring and fleeing is no big deal.
« Reply #6 on: July 24, 2006, 03:50:29 AM »
Quote
Blackguy - 7/24/2006  6:11 AM  
Quote
Dorganath - 7/24/2006  2:40 AM  ......
  1) Attempt to contact a GM in-game using the DM channel.  Let them know immediately about what happened so that the GM can divert the creatures away from the transition points. If no GMs are logged in, it is acceptable to send a tell to a GM player who is logged in with one of their characters at the moment, but also respect that they may not necessarily be interruptable at the time.
  2) If no GM is available in-game, or cannot handle the issue immediately, try to contact one in our IRC channel (if you have it set up). If a GM is available, they can log in and handle the problem.
  3) If neither of those options works out, come to the forums and post about the situation and request that a GM moves the creatures as soon as possible.
  .......
 
 4) Find a fellow player that look like their strong enough to deal with the threat. Im sureLin'da would be more than happy to roast some wood to make sticks for marshmellows.
 Seconded. Pyyran'll always be glad to stick a griffon or three to keep the pesky fellows from bothering travellers. It's not that hard to find characters who can handle whatever you're running from.
 

ttdavet

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    Re: To those of you who think luring and fleeing is no big deal.
    « Reply #7 on: July 24, 2006, 04:19:51 AM »
    I got waxed at that exact transition for the exact same reason, I didn't get a death token and so I just fished for an hour.  If your gonna die, come on take it like a  hero don't leave it for someone else!
     

    Dorganath

    Re: To those of you who think luring and fleeing is no big deal.
    « Reply #8 on: July 24, 2006, 05:35:56 AM »
    Quote
    silverblades - 7/24/2006  12:07 AM  Any way there could be placeables such as signs warning of the dangers of monsters lurking or attacking you if you stray from the path...
     Heh...a few things on this:
      First, just about every non-civilized outdoor area bears some chance of an attack from something if one strays from the path...and in many cases that path is not clearly marked. Put simply, there's a lot of outdoor areas, and placing warning signs at appropriate places is a lot of work. Not hard, just very, very tedious.
      Second, any semi-intelligent creature is going to see those signs, yank them out of the ground and bust them up for firewood.
      Last, signs which display server rules and guidelines area bit OOC and break the immersion...either that or they start to give rise to new religions, like the Order of the Server and Transition, the Faithful of the Di'emteem and so forth.  ;)
      Warnings like these are a better fit for the handbook really, but I suspect people read that about as often as they read the forums, and those who do either are probably not the main problem.
     

    darkstorme

    Re: To those of you who think luring and fleeing is no big deal.
    « Reply #9 on: July 24, 2006, 06:05:35 AM »
    Ooooh ooooh, I want to be a disciple of the Server and the Transition!

    "And on the third day, the server spake - Lo, ye avatars, I have upgraded!  No longer will ye be afflicted with excessive lag and arbitrary crashing!  And the people fell to their knees and wept, and it was good. - Bioware 4:25"
     

    miltonyorkcastle

    Re: To those of you who think luring and fleeing is no big deal.
    « Reply #10 on: July 24, 2006, 07:32:04 AM »
    Option 5) Stay there and warn people of the danger yourself, since you're the one who caused it to be like that.  
    Option 6) Since you managed to escape, heal yourself up and take the monster on one more time.  Who knows, you might get lucky.  ;)  (this is the Cole ~EDIT: and Gotak~ approach, only suggested for crazies, or if you only barely lost to the creature the first time and you know it's wounded)
     

     

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