Forums
Toggle navigation
Home
»
NWN Discussions and Suggestions
»
NWN Ideas, Suggestions, Requests
»
Loot Alarm System - Display Item Value
Pages: [
1
]
Author
Topic: Loot Alarm System - Display Item Value (Read 775 times)
Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Loot Alarm System - Display Item Value
«
on:
September 23, 2006, 10:04:27 AM »
I would suggest that the item's value would also be displayed for the Loot Alarm System.
An "Undentified Item (Longsword)" could mean everything from an "Old Rusty Longsword -1" to an "Ancient Mithril Longsword of Doom and Whackiness +65", after all.
Logged
D Blaze
Full Member
Posts: 455
Thanked: 3 times
Re: Loot Alarm System - Display Item Value
«
Reply #1 on:
September 23, 2006, 10:15:19 AM »
Now 'that' is totally unfair, as it would negate the purpose of having something 'unidentified'. You can't tell if it is worth a little or a lot till you really examine it, not juts by picking it up. People would start looking at the money value rather than the actual items and try to go for the expensive things.
Edit: If you don't like someone picking up Unidentified Items, declare ahead of time, you would like the looter to examine it (and remove the unidentifiedness) before they pick it up, so all can see exactly what is being pulled from a corpse.
Logged
Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: Loot Alarm System - Display Item Value
«
Reply #2 on:
September 23, 2006, 10:46:59 AM »
I'm not sure but you can maybe use the Lens of Pricing to get the item value of unidentified items...
The main problem with not showing the item value is that one’s basicly back to square one again. Assume that I find a +3 ring and I want it for myself, I could simply say that I found a Dorand’s Ring or something…
Identifying the items before picking them up is of course a very good option, but unfortunately, not everyone has a good enough lore score...
Logged
Guardian 452
Sr. Member
Posts: 3511
Thanked: 228 times
Re: Loot Alarm System - Display Item Value
«
Reply #3 on:
September 23, 2006, 10:52:01 AM »
A message saying what was picked up sword, armor, gloves, belt, etc etc... in such generic terms is all that is needed! This is a huge step already people don't look the gift horse in the mouth here!!!
Unless your character has about 30 points in Spot and Lore so they can tell the difference between swords from a few feet to a few yards away when whomever picks them up that is.
EDIT
And id like to sugest the gold pickups not be precise either! make it general...
X picked up a few gold coins(less than 10)
X picked up some gold (less than 50)
X picked up a good amount of gold (less than 200)
X picked up a large amount of gold (over 300 or something)
again... no one can tell the difference from 123 coins to 132 coins when he picks them up can they?
2nd EDIT
My main character is a ranged attacker and by the time he would reach the bodies they were picked clean by the other buzzards... many times he felt shafted. Maybe that had to do more with the company on that outing... Now if he gets close enough he sees they picked up "something"... and he can ask about it at the end.... unlike before where it seemed it was ..."if no one asks... so they dont have to tell" polocy (again maybe that was just who he traveled with).
Logged
Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: Loot Alarm System - Display Item Value
«
Reply #4 on:
September 23, 2006, 10:59:44 AM »
My apologises if I'm wrong on this, but I thought the L.A.S. is mostly there to stop OOC-"keeping of loot"? A generic message is good, but it's not going to work really well if that's the main purpose of the system.
Though, I do agree on that IC-ly, it -is- kind of tricky to see the differences...
Edit: Hehe! I was just going to comment on the gold thing!
Logged
Guardian 452
Sr. Member
Posts: 3511
Thanked: 228 times
Re: Loot Alarm System - Display Item Value
«
Reply #5 on:
September 23, 2006, 11:06:03 AM »
I think your right to an extent Weebie. This system is suppose to help people feel they are not being cheated OOC. But I dont think it should be "that" precise as to give the descritpion of everything... especially things that arent identafied upon being looted.
What good are all those Lore Points people spent then?
Logged
Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: Loot Alarm System - Display Item Value
«
Reply #6 on:
September 23, 2006, 11:10:05 AM »
Oh... I don't suggest that the name of the item should be displayed or something like that...
More like...
"Unidentified Item (Ring) [10000 to 20000 GP]"
Or something...
Edit: Look this way... If you find a really crazy powerful magical item, you probably don't have to have too many lore points to realise that you've got your hands on a big treasure! Unless, it's one of those sneaky-powerful ones.
Logged
Guardian 452
Sr. Member
Posts: 3511
Thanked: 228 times
Re: Loot Alarm System - Display Item Value
«
Reply #7 on:
September 23, 2006, 11:14:17 AM »
Yeah, that's a tough one... maybe in the case of an unidentafied item it has a different anouncement.
X picked up a strange looking (insert item here).
Then everybody can say after the fact... Hey! X... lets see that strange looking (insert item here) you grabbed!
Still dont think it needs to have a value stuck on it... thats far too OOC, IMO.
EDIT
If you dont trust the looter enough to allow this... then you definatly need to either offer to do it yourself, reccomend someone that you trust more, or find a new group. I think its taking the system beyond its intent otherwise.
Logged
Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: Loot Alarm System - Display Item Value
«
Reply #8 on:
September 23, 2006, 11:25:21 AM »
Oh, hehe... I trust the people I travel with enough to not have the loot system at all.
But I thought it might be useful in those "random parties" or something... I dunno... Only a suggestion that doesn't really effect myself.
Logged
Guardian 452
Sr. Member
Posts: 3511
Thanked: 228 times
Re: Loot Alarm System - Display Item Value
«
Reply #9 on:
September 23, 2006, 11:30:42 AM »
*nods* Ah, I gotcha. I guess that's a chance we all take in those "random parties". Lets leave some room on the table for RP in those instances I think.
I think changing the announcement for un id'd items to what I posted above would be a good one though.
Logged
Dorganath
Administrator
Hero Member
Posts: 14705
Thanked: 2076 times
RE: Loot Alarm System - Display Item Value
«
Reply #10 on:
September 23, 2006, 01:08:56 PM »
I think the value range has the exact same problems as some other suggestions...unless you have 30 points in spot and lore, you're not going to know from a distance even the relative value.
I can also hear the conversations now:
"Hey, show me that ring that's work 20000 - 30000 GPs! I want that one!"
That kind of information can come out after the fact...when everyone's sitting around the fire taking a look at the spoils gathered from the adventures....like we used to do in PnP games where the GM says: "You find 3 longswords, 12 gems, 5 rings and 5500 GPs. Some of the items seem to be giving off a glow..."
Or something.
The real point of the loot reporting is to illustrate when something is found to the rest of the party. If we were really there, we'd see things picked up. We wouldn't see price tags on them, name tags or anything of the sort really. That's all for the RP afterward. The system was basically meant to illustrate the difference between when something is found and when something is not...and then to report that even to the rest of the party, as it's something they would see.
Logged
Print
Pages: [
1
]
« previous
next »
Home
»
NWN Discussions and Suggestions
»
NWN Ideas, Suggestions, Requests
»
Loot Alarm System - Display Item Value
There was an error while thanking
Thanking...
SimplePortal 2.3.7 © 2008-2026, SimplePortal